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Scrolls of Gelbaron Interest Check

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Post by Mercinus3 Sat Mar 23, 2013 8:25 am

As mentioned in my return post, I'm rebooting an RP, which will be this one. There has been significant changes to a few of the things that had been posted previously (overhauls galore). This RP is in its original world with a somewhat-original plot (there will be many influences that I haven't spotted). It is an epic fantasy with low-medium technological advances (a few steampunk equipment if anyone is interested). Here is the setting if anyone is interested about the world:

Setting

Somewhere, far away from our own planet Earth, is a planet of similar size. It orbits a young yellow star, the gentle light reaching it in just under 8 minutes. Much like Earth, it rests on an orbit that allows it to sustain life. Much of the surface of the planet is covered in water, surrounding 6 continents of varying sizes, one of which is slightly larger than that of Asia. To those that lived on the planet, it was called Gelbaron.

The smallest continent, because of landmass, has been called Eoqusse. The ecosystem of the continent varies due to it resting on the equatorial line. Often called the Land of Tranquillity, its ecosystems contains a forest that contains only a particular set of life there: Feraena Forest. It is one of 4 forests in the world, having the same climate as a rainforest, it is a host of many fungal life, including the trees themselves being made of fungi. Apart from the difference in the terrain, the forest layout is the same as the rainforest; some of the trees in Feraena Forest can reach the same height as the tallest trees in the rainforest. Despite being called the Land of Tranquillity, the Plains of Irilkon shows a completely different contrast to this. With the weather being continuous thunderstorms (the only variation being the rain), the landscape is completely barren, metallic stalactites and tors filling it. In the centre of it all is the Lightning Capital, Levia, where the majority of the lighting from the lightning plains directs to it, even from leagues away. Towards the centre of the continent is the only inland see on the planet, Eoqusse Sea. The waters tend to be calm around the areas that are not near the lightning plains and is abundant with exotic fish that couldn't be found anywhere else. The entire east cost of the sea, and the entire island, is filled with sand dunes that come from the desert on the next continent, the white sands stretching for miles on end. In the centre of the inland sea is an island with an abandoned estate, which its boundaries is the entire island itself. Most people call it the Ruined Mansion and some believe that there is a 'mysterious curse' on it as those who venture to the island never return.

The next continent in size is the northern continent of Galacteo. Given name the Blue Star of the North, the terrain is inhospitable, with the cities of it tending to cling to the edges of the Icy Wastelands. The temperatures, while it is below freezing, is tolerable to everyone that lands on the continent from the ports, the heart of the wastelands can reach temperatures below -100 F, causing anyone caught unprepared to freeze to death in a matter of secconds. The only people who seem to resist the cold, and choose to live in the wastelands, are the People of the Ice, the Razvèrians. They often say that they are unreputably the 'True Humans' as their adaptation to the cold plus their ability to move onto other continents bar the Fire Continent, Taelvera, adaptable and more capable than those on the other continents. The capital, Gelidaro, is the only city that is set in the Icy Wastelands and its buildings are as blue as the name of the continent. This often gives it the name 'The Blue Star of Galacteo', though that helps with the aura that extends across the continent over the capital and over one of the major fishing cities, Chalder, and is bright enough to be seen across the see to one of the capitals of Celbaron. The scholars there are trying to learn how the majestic Drægars have been ejected from their home, the Genvero Straits, and possibly learn the creature that is behind their exile.

The Forge of Gelberon, Taelvera, moves up in size of the continents. It is by a large margin the highest continent on the planet with thanks to the largest volcano on it, Mortalio Mountain. It has gained the reputation of the number of deaths of the fire pilgrims that come to make the pilgrimage to the summit, with either the eruptions killing them or the combination of the scorching heat and the lack of oxygen. While the volcano is the highest point and is actively erupting, scholars of the island learnt that there is an even larger volcano that is based underneath it, the caldera expanding all the way across the continent. The boundary lines of this has received the name of Infernus Halo, a large ring where lava fields are very common and resemble a scorching version of marshlands. While there are paths to get onto the caldera through the Halo, the easiest passage to get onto it is set on the heat-resistant platform that serves as the foundation of the Scorched Anvil city, Flæris. While the city is protected by its own guards, everywhere else has been infested by the flaming bodies of the undead known only as the Fire Lords. Some believe that whatever lies in the heart of Mortalio Mountain is the thing that caused them to be in existance.

From the Blue Star of the North to the White Sea of the South, Aureanus is the third largest continent of the world. It resides on the southern point of Gelbaron. In complete contrast to its sister continent, Aureanus is considerably warmer (though it is still cold to allow the snow and ice remain on there) and there is much less in the terms of snowstorms. Apart from a few occasions, it is normally sunny, causing the white landscape to be blinding and difficult for people to travel. This can cause a problem with being unable to detect any danger in the distance, including the elusive White Halergeth, a large lizard that blend itself into the background with its white scales and being adapted to run even on ice. There are two shelves that nearly splits the continent into two, which are unique to Aureanus and a host to unique creatures there. The Icy Tower, Glaciera, is the capital and is home to the Arena of the Ice Tortoise. While the buildings are not as beautifully crafted as those in Gelidaro, there are still a spectacle to hold.

While smaller by a small margin, Celbaron, the Desolate Expanse, is by far the most expansive of all. While its given nickname is not meant to be derogatory, it has earnt it through the largest terrain that exists in the world: The Celbarean Desert. It is one of the hottest places on the planet, second only to Taelvera and tied with the Badlands of Malou. It is very notorious for its near constant sunny weather, with the sun's rays beating down on any traveller in its unforgiving light. It is because of this that those travelling through the desert often perish because of the constant need of drinking water. From the two mountain ranges on the continent, the Head of Celbaron and Amroth Mountains, the winds pick up and causes massive sandstorms that sweep through the desert and, on very rare occassions, across the sea onto Eoqusse, often enveloping the southern capital of the continent, Salizærba (known as the Ship of the Desert), and plunging it into darkness. To the north of the continent is the main, recognized city of Conuence. It is often recognized as the best of the educational world, named the City of Sages due to the number of scholars and sages that reside here. Across the Amroth Mountains, which is home to the Volcano of Caern, is the Badlands of Malou and the city of Malea, home of the vicious Maloux. The badlands, due to it reaching the extremes of temperatures during the day and night, is a completely cracked landscape. It is hindered from being the hottest place on the continent is the clouds that come off the mountains.

Gelbeterron, the Stone Heart of Gelbaron, is the largest of all the continents. It is filled with a range of forests and rolling plains. However, it is known best for its mountain ranges, especially the Gateway to Gelbeterron. The Gateway is the largest mountain range, both in terms of size and height. There are many roads that run through the mountain ranges, though there are only a handful of them that are completed from start to finish due to the road workers perishing over the sheer cliffs of them and the Krimntaar dominating the landscape. It splits two of the three forests, Jaeltreg Forest and Garresch Rainforest, both of them home to unique creatures and race of beings. Jaeltreg, an evergreen forest, is the home of the Silvæans, an elegant race that is known for its certain features, which resides in their capital Silvæa, the City of Eternal Beauty. Garresch, a tropical rainforest that is home to an abundance of wildlife including the gregarious Tarren, is home of the humanity that shares a different opinion to those of Conuence. In the rainforest is the second capital of the continent called Terrubane. Due to being at the forefront of fights between nightmarish creatures from the Gateway, the rainforest around it and the Werepyre Mountains, plus defying the Conuence Empire, Gelbeterron's residence often call it the Beacon of Hope. To the south of the Werepyre Mountains, home of the large feral breed of creatures, is Folia Forest, a deciduous forest.

Gelbeterron, Celbaron and, to some extent, Galacteo and Aureanus is split up by the massive Aranth Ocean. The waters are more tropical than some of the other oceans, which makes the coastlines around it some attractive places for families to go and spend the day. Towards the heart of Aranth, Axehead Islands and Solitude Island is placed. Solitude Island is a place of absolute tranquillity, no human ever marring the beauty that the island has, each tree placed in the ground to perfection. Axehead Islands, on the other hand, still has some beauty. The small group of islands are marred with the rumours of pirates inhabiting the islands being something that forces merchant ships to keep their eyes out onto the horizon. However, Axehead Islands and Solitude Island held beauty, both are haunted by the final group of islands, only known as the Unforgiven Islands. Once renowned for being the islands that was home to the famous blacksmith, Calelotte, and some of the finest craftsmanship that the world has seen. On the other hand, they were also the islands that led to his downfall. Once a lush green island, now only black ground and death reside on the island and a host of nightmarish creatures that no one has yet to classify.

The second largest ocean in the world is Daergren Ocean, the ocean that links Galacteo, the north of Gelbeterron and the north of Taelvera. Due to the nature that the ocean being so close to the cold continent, the waters that makes up the ocean is icy cold, able to freeze someone to death within minutes of exposure. Not even the massive amounts of layers to keep a person's body warm is unable to keep that person alive. There is also the danger that there is various icebergs floating in the ocean that makes it too dangerous for sea faring folk to travel in, lest they want to crash into them. Each iceberg is unique in size and shape, decreasing the chance to meet an iceberg of the same size and shape in the ocean to zero. This is also the ocean that a few of the largest Drægars live, being able to survive the monster that lives in the deep. Rumours have it that this beast lives in the waters that run between the two landmasses that make up Galacteo.

The relationship between Kælgreth and Daergren Ocean is the same as the relationship between Galacteo and Aureanus. The only difference between the second largest ocean and the ocean that links Aureanus and the south of Celbaron and Eoqusse is that the temperature is halfway between Aranth Ocean and Daergren Ocean. The waters are crystal blue, able to see to the underwater mountains that are underneath the surface of the water. Rumours have it that there is an ancient city that resides in these mountains, but many explorers have found nothing when they tried various methods of looking at the bottom of those ridges. These include Far-Sight, a spell that is able to see places in far away. There is no visible means of actually going to the bottom of Kælgreth because of the vicious creatures that lurks in the deep, including those that can drain those that use Far-Sight.

Finally, the smallest of all the oceans and seas that links the continents together is Beloth Sea, commonly known as 'Aranth's little sister'. Linking Galacteo, Taelvera and Celbaron, the sea is in the similar temperature range to Kaelgreth Ocean, though it is more towards the warm temperatures of Aranth, since it is close to two of the hottest continents in the world. Despite being near Daergren and Aranth Ocean, there is no Drægars in Beloth. Instead, there is the Derapherons, or the 'three headed shark' as it is rumoured to look like. The creature is rarely seen by sailors and it is even rarer that there are any survivors from the ships that come across one. Various descriptions are used because the experience of meeting one is horrific to those that look upon it.

If rebooting an old RP isn't allowed, just let me know ^^

M3
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Post by Kathryn Lacey Sat Mar 23, 2013 1:16 pm

I may have missed it because I'm strapped for time and am sort of skimming, but do you have a steady plot (or even just a premise), or just the setting?

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Post by Mercinus3 Sat Mar 23, 2013 1:35 pm

I do have a plot (as the above was just the setting for the world), which is here:

Plot

In the beginning, there were the Ancients. They, both of them created from the same being that time has all but forgotten, were both held responsible for creating the planet Gelbaron. The Light Ancient, representing life and everything is good, set about creating all life that is on there through their own births. The Dark Ancient, representing Death and everything that is dire, carved the landscape and defined every living thing's life span. When both of them worked together, they created the laws of the world, the natural progression of evolution and then formed a mystical force that represented their essence: magic. Once the world was completed, they both had sworn an oath that their balance as opposite sides of a coin and not interfere with the balance that they had created, making sure that whatever one does, the other does something to restore balance. They have both agreed to this and allowed each other to work to their own roles for thousands of eons.

However, seeing as the world they had created just floating around in their existence and remaining ever so dull for such a long time, the Dark Ancient decided to seize the power of the world for himself and ridding the higher planes of his sister. Looking onto the world, he had planned for years in order for him to control the world and cast the Light Ancient into Limbo. During this time, he poured nearly all of his essence into 20 spheres of pure evil. He created a spell that, depending on the attempts that he needed to gain full control of the world, would allow him to use 4, 6 or 10 of these orbs in order of attempts to gain control of both the planet and the higher planes. Before the Light Ancient had a chance to realize her brother was attempting, he cast them down from his platform onto the different continents of the world.

Knowing that the oath that they agreed to was broken and something needed to be done to restore balance, the Light Ancient had, with the use of her Light Aura, created a spell and cast it onto 20 random people, hoping that this spell will then create the perfect method to balance the acts the Dark Ancient had created. These people, along with their descendants or objects that have their blood, would then have the purpose of destroying these orbs, with the destruction consuming the living essence of the person or object. Whether these people would realize their own destiny or not is something that only time could tell. As the spell was cast, the Dark Ancient looked on helplessly as his plans were being distorted by this revelation. While he had done everything that he could to prevent his plans from failing with causing disruption that would, hopefully, destroy these Disciples of Light, a lone man walks into the Head of Celbaron in order to search for materials to create more things for his forge. Along with some ore that contained the magical mineral Talunite, he came across 4 rocks of perfection. Picking them up and feeling the weight of them, the man, Callelotte, turns and walks away to travel back home to the islands - now called the Unforgiven Islands.

Years have passed since the Light and Dark Ancients plans were set into motion and many wars, ranging from the Schism of the Conuence Empire to the War of 3 Continents, have claimed the lives of many living beings, including the lives of the Disciples and their Descendants. Everything has been silent for many years, despite some skirmishes. However, something lurks in the unknown future and a storm is brewing over in the Amroth Mountains and the Werepyre Mountains. Another evil voice, known to those as Lord Sacremento, is scouring the lands in search of things that were long forgotten, causing destruction in its wake to a name that no one knows or understand.

He leads these minions of darkness, consisting of Werepyres and people of the desert to beseige the seats of the two empires of power, Conuence and Terrubane. The Conuence Empire, a long-established empire of power, fends its boarders with futility, with the loss of Berenol and the losing skirmishes of Qucndel on their front and gathering its strengths in the capital to fight them off. Towards the Terrubane Empire, the evil forces have overtaken Chaldon with ease and have spread rapidly upwards to the walls of the Beacon of Hope. The only thing that stands in the way of this evil force and the downfall of this empire are a handful of brave warriors. However, unbeknownst to them, their fates are intertwined to adventures across many continents, expanding many years and forging a legend for themselves.

M3


Last edited by Mercinus3 on Sat Mar 23, 2013 1:37 pm; edited 2 times in total (Reason for editing : Enlarging the title)
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Post by Dio the Awesome Fri Jun 28, 2013 1:30 am

It is getting late, and I don't have time to ready everything (read most of the setting) but so far I am very interested. It seems like everything is very well thought out, and you clearly care a lot for what you have created.

I'm posting now for two reasons, so I can easily find it again, and to announce my interest so it doesn't die before it starts.

You will hear from me again tomorrow.
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Post by Mercinus3 Wed Jul 24, 2013 6:52 am

Hey Dio, apologies for the late reply. I received the notification but completely forgot about it until now.

I'm glad you are interested in the RP. I want to get the RP started ASAP, so every interest helps Smile

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