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An Irresistible Quest - OOC [closed]

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Post by Gadreille Sun Jul 25, 2010 8:08 pm

The Land

An Irresistible Quest - OOC [closed] 10q9pn7

The Players

Bird of Hermes wrote:
Name: Atlasther

Race: Shifter

Class: Elemental Archer

Homeland: Xava, a dark tundra forest in the east

Age: 22

Physical Description:
An Irresistible Quest - OOC [closed] Atlast10

Personality:
Due to her experiences, Atlasther is slow to trust human men. She may seem cold at first, but she is really just scarred inside. Her protective instincts are strong and she will quickly defend the weak or disadvantaged. She speaks little common, but can understand it well.

Weapons:
Bow
Arrows
Scimitar

Armor:
Animal Hide

Inventory:
Water Skin
Trail Rations
Medicinal Herbs
Fang Dagger

Skills (magical):
Flame Arrow – Inflicts fire damage; chance to cause periodic damage to target or scorch an area of land
Ice Arrow – Inflicts cold damage; chance to freeze or slow target
Lightning Arrow – Inflicts electric damage; chance to cause target to miss attacks or blocks

Skills (physical):
Moon Arrow – An arrow that increases chance to hit
Star Shot – Shoots multiple arrows at target or targets; can be combined with magical arrow attacks
Winded Strike – Quick and sweeping attack with melee weapon; chance to push target back
Animal Instincts – Higher than average sense of sight, hearing and smell

History:

Atlasther was raised in a tribe in the eastern Xava Forest with a pack of Shifters. The pack lived for many years in the region undisturbed. However, when she was seventeen, a band of humans drove them out of their forest home. Forced onto the open tundra plains and unable to provide for the entire pack, the tribe sent out a search party to find a new food source. Atlasther stayed behind with the children and elders as they slowly dwindled in wait for the hunters to return. They never did. Atlasther was sent out to find them, but she knew that she would be just as unlikely to find the scouts as she was to return to her tribe.

Kail DeWraith wrote:
Name: Zerathok Uomo

Race: Human

Class: Berserker

Homeland: Pullus, a massive Northern port city

Age: 32

Physical Description:
Tall, dark, and handsome? Not really Zerathok. Definitely tall and dark but his constant horrible demeanor makes him far from handsome. Standing close to six and a half feet tall, with broad shoulders, and a muscular frame Zerathok is everything a Berserker is thought to be. His long silver hair, part of his berserker “curse”, is worn in a ponytail. His blue eyes are cold and often very blood shot because of his unnatural bloodlust. His clothing is simple, wool pants, high leather boots, and a dark silk shirt along with a black bandana tied around his neck. His body is covered in Minotaur tattoos and scars from his many battles.

Personality:
Self loathing explains Zerathok almost perfectly. He is often haunted by the things he has seen in war and by the orders he has carried out for his superiors in the name of some higher power and always for the greater good. While he is sober, Zerathok is very quiet often taking in everything around him. While he is drunk, the Berserker is normally loud and obnoxious, ill tempered, and always wanting some sort of confrontation.

Weapons:

-Great Sword
-Dirk
-Spiked Gauntlets

Armor:

-Dwarf made suit of plate armor

Inventory:

-Small knife
-Flint
-Water bladder
-Pipe and pipe weed


Skills (magical):

-Battle Lust (could also be physical, not really sure what this would fall under)

Skills (physical):

-Basic survival skills in the wilds
-Master Swordsman
-Extremely skilled at unarmed combat
-Proficient at most other weapons

History:

Growing up as a child, Zerathok had always had silver hair. Many people thought his mother an adulterous whore who had ran away from her husband to sleep with an Elf that lived close to where he had grown up. That was far from the truth. Zerathok had been cursed with an incurable bloodlust that would later show itself when he would enlist in the Queens Royal Army. Zerathok enlisted at the 15, he lied about his age, to go off and fight in the Minotaur wars. Being so young Zerathok had romantic thoughts of war and what he thought he was doing. Little did he know that his service in the Queens army for the next 6 years would leave him scarred, both physically and spiritually, for the rest of his existence.

During the Minotaur Wars, Zerathok and his Legion were entrenched in a heavy battle. He was taken captive by the Minotaurs and forced to fight in their sadistic colosseum like games. Here, while being a slave, Zerathok learned of his curse as a berserker. The bloodlust he now hates allowed him to survive the first years of his slavery. The savagery of the “small” human was a delight to the ferocious Minotaurs, so much that they would force Zerathok to fight several times a week whether he was in perfect health or not. Fighting close to a thousand battles while in captivity, Zerathok would eventually be released as a free man having more than earned his freedom.

8 long years in captivity, along with his time spent as a foot soldier, had twisted the once innocent boy into a haunted a man who despised everything he had become. For the last three years, Zerathok has wandered from town to town as drunk and has sold his sword to the highest bidder; always praying that he would eventually meet his die a miserable and bloody death.

Ryona Noel wrote:Name: Lyka Gala

Race: Human

Class: Mage/Magi

Specialty: death

Homeland: Tikhiti, a southeastern desert land

Age: 28

Physical Description:

Magi Gala is short, reaching about five feet in height. She has long black hair that is tied back in a braid. She is thin, and her skin and eyes are dark, all necessary traits to survive in the desert. She is very weathered in appearance; there is nothing striking about her in terms of beauty, though if she had not taken the path of the death mage she might have been beautiful.

Personality:

Lyka is quiet, with a sense of humor that has been buried during her wandering. While acting as a medium between the spirits of the dead and the living, she is careful about how she acts and what she reveals depending upon her opinion in the matter and what she thinks will bring her more money. She has not, as of yet, outright lied to a customer.

Weapons:

Pair of bone daggers

Armor:

• Leather armour with beetle hide reinforcement, a Tikhitian specialty
• leather gloves, boots and belt
• beetle hide mask

Inventory:

• up to 8 poison flasks
• journal
• book of portals
• food/water rations

Skills (magical):

• Medium/spiritualist
• Corpse Manipulation – possession, explosion, plague
• Soul Harvest – suck life out of enemy

Skills (physical):

• Poison Alchemy (dependent on inventory)
• Close combat, wielding dual daggers

History:

Everywhere Lyka goes, fear precedes her. Those who understand who she is make sure to give her a wide berth, viewing her as a monstrosity, a unit of evil that is not to be tampered with. Only those desperate enough, distraught with grief, dare to approach her, where she uses her medium skills as a paid service. It is not a fear of power; rather a fear of rejection. She hardly survives off of spiritualist work, and if a disease breaks out during her presence, she is always blamed. She is a wanderer, and has been for eight years, never staying in one place for long. She allows people to believe these stereotypes of evil because she is not in want of company, and does not know how to battle these rumors that have scarred her position long before she was around. It is important to note that though she deals with death, she is not in league with the darkness that had long ago taken over the world she was born into. Briefly she toyed with the idea of paid assassin, and has brought plague curses upon people who she was paid to kill. However, she had trouble killing people who she felt did not deserve death; so she does not frequently act as paid assassin, though if the offer was great enough she might comply.

Upon completion of her Magi schooling she left the desert lands of Tikhiti to find peace in life, if that is possible for someone of her status. Death Magi are few and far between, and are praised within Tikhiti but feared without. She had no choice but to follow the specialty that she was destined to be, for fate decides the path of a Tikhitian mage, and hers was death. She has been to many places and has travelled home many times to see her family, seeking solace in the one place in the world where she is readily accepted. Her homeland is poor and her wanderings are in search for money and glory so that Tikhiti might once again prosper. She had just wandered in to (town we decide to meet up at) when she realized that she might have a purpose beyond her most wild imaginations; talk of tracking down the source of the darkness has led her there, where she finds warriors amassing in an attempt to destroy the evil darkness once and for all.

TimeOfTheEye wrote:
Name: Padan

Race: Human

Class: Rogue

Homeland: Sorbold, religious capital of the continent

Age: 25

Physical Description:


Tall and lanky to the point where he almost appears to be a walking skeleton. He has fair skin and hair that is dirty blonde, cropped short against his scalp, and green eyes. His face is long and angular, with a stubbled covered chin and a ready smile that is usually crooked to show a decent set of teeth. He possesses a soothing voice that can grow deep or higher depending on the emotion being expressed.

Personality:


Very laid back and relaxed, he lives life on the edge. Can be charming and witty, but is most of the time crude and sleazy. Is a fast talker, and he has an extreme love for wine, women and gambling, and often cheats or steals for the thrill. It doesn't mean he is without honor albeit a warped moral code, but in most situations he is looking out for himself and to hell with everybody else(unless helping them out benefits him in the long-run). He has a habit of getting into trouble but is pretty lucky and clever so has little difficulty in getting himself out of it by the skin of his teeth. He likes to tell stories and lie, at times self-deprecatory and others seeming pompous and arrogant. He does not like the ocean or boats and the only time he ever seems to get ill-tempered is when he's forced to travel over water.

Weapons:

• rapier
• dagger

Armor:

• light leather armor
• heavy clothes - multiple hidden pockets

Inventory:

• miscellaneous trap items
• lock picking kit
• small mirror(a hand-sized square piece)
• pair of loaded die and a pair of normal die
• pack of playing cards

Skills (magical): None

Skills (physical):

• making and finding traps
• picking locks
• thief
• stealth
• evasion
• can use the weapons he owns fairly well

History:

An orphan, Padan grew up in the underbelly of the city, Sorbold. A beacon of religious grandeur and holiness on the outside, the inner streets are darker and meaner full of crime and seedy characters. At the age of 9 he'd become a skilled pickpocket and thief and a well-known Rogue, Damon, took him under his wing for a few years, training him in his "craft". At first, the only reason the man took him in was because of the boy's scrawny stature, enabling him to get into a impenetrable rooms through small spaces. Eventually, he took pride in teaching the lad and seeing him succeed in the lifestyle and grew fond of him. However, when Padan reached the age of 13, Damon's life took a turn for the worst as his gambling debts rose and the loan sharks came after him. Having used up the trust and friendship he could from allies, he and Padan fled the city with a merchant caravan and traveled the world for a while.

In Sorbold, Damon had introduced Padan to the world of gambling and gaming but did not start training him how to play and win - and cheat - until they began traveling with the caravans. Also in their travels, Damon hired himself out as a mercenary to protect merchants' goods and ended up training Padan to use a sword as well. They never stayed with one caravan for too long before moving onto the next, lest the other mercenaries and merchants realize how he'd swindled them in games of dice and cards. By the age of 15 Padan had grown pretty skilled with these games and several others, mostly benefiting from games where he was able to use his altered dice and cards. When Padan was 19, Damon returned to Sorbold with a new identity, following rumors that there was new leadership in the Underground and hoping to reestablish himself among their fellow thieves again. But all his old "friends" were still around, waiting for him and killed him, forcing Padan to flee the city one last time, alone.

He travels with caravans like he had with Damon, going from city to city and stealing and cheating his way through life. He'll often go for that one last risk he shouldn't take and get burned for it, having to flee, penniless, to the next town or city where he repeats the cycle again.

The Quest

Elitin was, for a time, a safe land for civilization to take form. Humans as well as more mystical beings grew in number upon the tamer lands of the westernmost part of the continent. Nomads and lesser beings may be surviving to the East of Elitin, but no one knows for sure, since those who dare leave the safety of Elitin never return. In ancient times these lands were safer, but there is no documentation of such a time and not many, if any at all, are old enough to remember it.

Now, monsters are encroaching on the once safe haven of Elitin; Minotaur's wage wars in the north, beetles breeding at an alarming rate in the south, dark beings of your worst imagination hiding in the darkest part of the Xava forest. Even the safest place in Elitin, Sorbold, has had to face an undead or two. This is only a small sample of the terrors that are coming to Elitin.

There has been a massing in the east. A mysterious being residing in the small riverside town of Kilast has called upon the bravest of Elitin, daring to send warriors further into the east to find what he believes is the root of all evil. Some have gone, none have returned, and no one knows who this man is or if the information he has is genuine. Four players stumble into Kilast, by chance at the same time. They listen to the mysterious man's tale... will they partake on his quest to save Elitin from certain destruction? Can they complete it?


Last edited by Ryona Noel on Wed Jul 28, 2010 9:53 pm; edited 1 time in total
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Post by Bird of Hermes Sun Jul 25, 2010 8:20 pm

This is going to be amazing. Thanks, Ryona!
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Post by Guest Sun Jul 25, 2010 8:46 pm

I'm ready to get started! This'll be epic!

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Post by Gadreille Sun Jul 25, 2010 9:41 pm

I just finished my post, you guys may start at any time!
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Post by Bird of Hermes Sun Jul 25, 2010 10:21 pm

I will start writing a post as soon as possible.
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Post by Kail DeWraith Sun Jul 25, 2010 10:44 pm

I'm still working on my post
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Post by Guest Sun Jul 25, 2010 10:47 pm

Since you all are working on your posts right now, I'll wait to write up mine after you.

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Post by Kail DeWraith Sun Jul 25, 2010 11:34 pm

And... Posted!
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Post by Gadreille Mon Jul 26, 2010 12:22 am

Awesome!

Would you guys like to take posts in turn or post whenever? Taking turns is more orderly, but sometimes it makes for awkward conversation, so I'm really not sure what the posting protocol should be.
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Post by Guest Mon Jul 26, 2010 1:09 am

Well, personally, I prefer when we take turns posting, but in certain situations, it can be set aside I suppose. *shrugs*

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Post by Kail DeWraith Mon Jul 26, 2010 1:21 am

I've done it both ways. It can be frustrating with either way. My vote is to do whatever everyone else wants.
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Post by Guest Mon Jul 26, 2010 1:37 am

Yes, it can be, but as long as we talk and let each other know stuff like "Hey, I'm planning something for this post" or "Do you mind if I go next?" we can avoid stepping on each other's toes. And the order doesn't have to be set A B C D the whole time. We can change it to D C A B or anything else for each cycle of posts. It's just my preference that we each get a post in before someone posts a second time(and so on and so forth), you know what I mean?

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Post by Kail DeWraith Mon Jul 26, 2010 2:37 am

Definitely. It is so damn frustrating to get left behind in a RP when you don't as quickly as everyone else. That is a great idea Eye, we should just keep letting each other know when we are going to post, etc. etc.
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Post by Gadreille Mon Jul 26, 2010 12:30 pm

Alright, the general plan is to post in order so no poster gets left behind, but in certain situations where someone really wants to respond or someone is too busy or something to that effect we may ask for permission to post out of order. I think that sounds like a safe idea.
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Post by Gadreille Mon Jul 26, 2010 6:22 pm

great posts everyone! I will put something up tonight, but I'm not sure if I am going to do the mysterious man's speech yet. Give our characters a couple more rounds of interaction before I let that guy take the spot light.
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Post by Guest Mon Jul 26, 2010 6:24 pm

Sounds like a plan! And agreed! We're off to a great start. Very Happy

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Post by Kail DeWraith Tue Jul 27, 2010 4:09 am

I am enjoying the hell out of this already. The characters seem pretty intriguing. I will let everyone know that I work during the normal posting hours of everyone else (3pm to about 2am Standard Mountain Time or GMT -7h if you want to get technical). So that means that I will be posting at funny hours. If there happens to be a time where there is any sort of interaction not involving my character directly (i.e. Ryona and TotE's characters are talking about something) than please don't wait for me to post. I know it's a pain in the ass dealing with such a weird work schedule. Hopefully next month I'll have a little bit more of a normal work life.... But who knows.
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Post by Gadreille Tue Jul 27, 2010 7:52 pm

I don't think it matters when you post, as long as it is within a couple of days. If any of us knows that we aren't going to be able to post promptly, we should let the others know so that they may go if they want to.

We've got a great group of people here, and I am confident that we can make this story a great one. How do you guys feel about the size of our group? Is it just right, or do you think we should open this up for a couple more players? I am not sure either way. I am trying to keep the survivability of the RP in mind, which is why I initially wanted a few dedicated players. But because of the nature of the role play, perhaps it would be best if it was always accepting, and dropped out players can be killed off?

Edit: I realize in this ramble of a paragraph I am not making much sense. Basically I want your opinion on three options:

Option A: Keep four players
Option B: add a few (2-4) players
Option C: Always accept new players
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Post by Guest Tue Jul 27, 2010 8:03 pm

Personally, I like it the way it is as far as how many members we have currently, but I wouldn't mind if others wanted to join our group.

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Post by Gadreille Tue Jul 27, 2010 8:05 pm

thanks for the input Smile There is no pressure to add anyone, no one has asked me to join or anything. I just want to know what you all think before I make a permanent decision.
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Post by Kail DeWraith Wed Jul 28, 2010 4:39 am

I think that having the four plays works the best. When you add a lot of players it might become a little hectic. I don't have much experience with this though. I'm fine with whatever. I'll let you decide Ryona, you have a good amount of knowledge on how to run a successful RP.
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Post by Gadreille Wed Jul 28, 2010 9:53 pm

I'm really not experienced in running a successful RP, Emoria is the only one that has ever lasted and it has its moments of stasis...

However I think we're pretty much agreed that we are happy with the group we have right now. I will edit the OOC and announce this closed.
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Post by Gadreille Fri Jul 30, 2010 7:24 pm

OMG! I completely missed TotE's post. Sorry guys. I will put up a post by tomorrow!

Already done with the post. After everyone agrees (or perhaps doesn't agree) to sit with the man, I will let him discuss his quest. As for what he is going to say, I imagine that he has maps and documents that prove that there are civilizations to the east, in turmoil, and that somewhere that direction lies the source of all evil. If anyone has details or more general ideas about how you want the quest to go, please share them now. If not, I will just make it up.
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Post by Bird of Hermes Sun Aug 01, 2010 11:47 pm

Looks like I am up again. I will have a post up tomorrow.
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Post by Bird of Hermes Tue Aug 03, 2010 2:42 pm

Posted. Sorry it's a bit short.
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Post by Guest Wed Aug 04, 2010 7:25 pm

I've posted as well. ^^

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Post by Gadreille Wed Aug 04, 2010 10:34 pm

Posted Smile I'll let you guys yell at him a bit before he finishes the proposal. Hopefully it's a good one, I'm making this up as I go. I didn't realize he was going to be so rude, and I made him!
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Post by Guest Sat Aug 07, 2010 7:41 pm

Posted. ^^

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Post by Gadreille Sat Aug 07, 2010 8:16 pm

Me too Smile I hope everything is alright with it. Like I keep saying, I'm making it up as I go ^_^
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Post by Kail DeWraith Sun Aug 08, 2010 8:24 pm

Hey, sorry I didn't let everyone know that I posted. I fell asleep (aka passed out) after I wrote my post.
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