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Code: Prison Project X - Join now!

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Code: Prison Project X - Join now! Empty Code: Prison Project X - Join now!

Post by Shekinah Sat Nov 14, 2009 2:36 pm

Code: Prison Project X


There is a secret… And this secret needs to be unfold… Do you have what it takes to do so? Are you willing to fight for your freedom and for those who have been trapped for so long now?


Some of you might be original inhabitants, while others are prisoners. Yet you all have the same goal: find the secret and bring it to light. You don’t know who to trust, even original inhabitants might want you to fail, while some guards might be willing to help you in whatever way they see fit.

Prison Project X started years and years back and along the way something happened, but that something has been covered up with lies and more lies and now no one remembers the truth. The spirits yearn for freedom, the prisoners want to get their lives back and some don’t want anyone ever to leave. That is also why sometimes visitors get locked up in this prison. Yes, prisoners are allowed to have visitors. That is: if they dare to come. Most visitors are afraid they will end up locked up in a prison while they have done nothing wrong.

To solve the mystery that awaits you within the walls of this Project, you need to be in possession of the Seven Items. Those, and only those, are the key to solving the mystery and unlocking the secret. But will everyone be able to help you? If you find someone in possession of one of the items, will that person help you? And what if the Warden, the only one who knows where the Items are, will never give any clue?

In this Project there are seven Themed Rooms which are special. Beside those rooms the prison is just as normal as any other prison, you just need to be a bit more cautious whenever you’re in one of those rooms.

The Prison is home to ghosts, lost souls, fairy tale characters, guards, visitors, prisoners and the Father and not everyone is as nice as he looks. Think twice before you act and think three times before you trust someone.

Item List:


The Phone: This device allows you to call a deceased person. Who you want to call is up to you and of what help it is, is for you to find out. It doesn’t look like a normal phone though. It doesn’t have any numbers on its display like any normal phone, instead it has so called ‘option buttons’. The option buttons allow you to determine who you want to call. For instance: if you want to call your late auntie Annie who wore glasses, then you can push the buttons that say: ‘woman’, ‘letter A’, ‘relative’, ‘glasses’ etc. The device will automatically know who you want to call, as it knows who is dead and who is not. Pointing out those details with the ‘option buttons’ determines who it is you want to speak to. The Phone will work in every room except ‘the Dark Room’ and ‘the History Room’.

The Key: This key allows you to open everything that is locked as long as it isn’t solid. What? Yeah, let me make it more clear for you: You can’t open any locked chest with this key, instead you can open locked memories, locked secrets, locked lusts, locked shames and what not of the people around you. You have to find out yourself how this key works. The key works everywhere as long as the person you use it on, doesn’t know you’re using it and as long as you’re holding it when it makes contact.

The Chalk: You can use the Chalk to draw doorways. It doesn’t work on every surface though. You can’t use it on wood, plastic or glass, items on which somebody drew something already or on surfaces that have some sort of a doorway already, whether it is a door or a window or something else. Your best bet is to use the Chalk on clean stone items or school boards if you can find them. The doorway you create is usable once; after you’ve used it, it will disappear and you can’t draw a doorway on a surface you already drew a doorway before again.

The Glasses: Wear the Glasses and you can look through anything that is visible. They won’t make anything that is invisible visible, but you can look through walls to see what is behind them. However, they make you temporarily blind if you take them off and they are very easy to break. Should they slip through your fingers and fall on the ground, they are broken. The Glasses can’t be repaired and there is only one pair.

The Camera: With the Camera you can record or take a picture of the future. Just point the Camera at whatever you want, and it will show you the future. For example: if you’re to point the Camera at a wall somewhere in a room and that wall will break down in the future, the camera will show you so. Only the one who has the Camera is able to see whatever it shows. If you want to show the future to somebody else, the Camera will show nothing but the present. The Camera doesn’t work in ‘the History Room’ and in ‘the Mirror Room’.

The Bandage: This will heal your every wound. But it comes at a price. You’ll never know what price that is until it shows. For example: if you have a wound on your leg which makes you unable to walk and you use the Bandage on it to heal it, you may not be able to enter a room, or maybe some other person will never trust you again or maybe something completely different will happen. Even if you get rid off the Bandage things will never return to normal. If you pay a price, the price is paid.

The Dictionary: The Dictionary makes you able to understand every language you hear, read or in any other way come across. However, should you make more and more and intensive use of the Dictionary, you will gradually lose the ability to hear.

Room List:


Fairy Tale Room: This room is home to every creature you can think of that stars in a fairy tale. A king and a queen, a prince and a princess, an elf, a fairy, a pixie, a witch, think of it and you’ll find it here. Of course they are not limited to this room only, they are free to roam the grounds of the ‘prison’ as they wish. But don’t be fooled by their appearance or by the fact that they are the stars of a fairy tale: even the sweetest looking princess can be cruel and even the meanest looking witch can be nice. Appearance doesn’t say anything about their personality at all. Some of them might aid you while others will do anything to keep you from solving the secret. If there is one room that is home to contradictions it has to be this one: while stars are shining on the ceiling, there are dark shadows at the same time.

The History Room: No one really resides here, but if you get stuck here, you will notice that everything in here is old. Technology is a word that has yet to be invented in this room. This is why the Camera and the Phone can’t be used in this room: the room doesn’t know those things exist in the present day and as it only exists in the past, it doesn’t acknowledge anything that is from present day. Time starts here before 1900. Everything that happened past 1900 doesn’t exist in this room.

The Chapel: If you’re a person of faith you will find yourself often here, one can imagine. This is also home to the one Father who resides in the ‘prison’. Most people think they can talk to him about whatever problem, but is the Father really who he appears to be? Do not trust someone just because he says he is a man of God, they too know how to lie and to deceive.

The Dark Room: Inside lies mystery. Inside lies every fear that grows in your heart. This room knows more than one appearance and appears different to every person that enters this room. Fear will consume you if you don’t get out fast. Ghosts may touch your soul if you’re not careful enough.

The Movie Room: This is the room where you can find almost any film that comes to mind and anything related to it. Everything that happens here will happen as if it were part of some movie. Maybe you’ll transform into a new James Bond, or maybe you’ll become King Kong. However fun it may be, it might be very dangerous as well, as some will get addicted to the feeling of being a star and will never leave this room again. For those who fall victim to this addiction the outside world does no longer exist and the word ‘normal’ has lost its meaning to them.

The Gardens: Freedom has never looked so close as it does when you’re in the Gardens. You can look outside, sometimes it even feels like you’re able to touch it if only your arm would reach far enough. But who says this isn’t all an illusion? A lie? Something to keep your hopes up? Who says there still is an outside world? The Gardens are outside of the building, but inside the glass and plastic ‘box’ that’s placed over the building. In a sense you are outside, but still trapped. Beautiful flowers grow here, some poisonous, some not. The water in the pond here tastes fresher than the water inside. You can almost feel a cool breeze in your hair when you are here. But… this is also the final resting place of those who gave up hope. This is where the lone spirits come from.

The Mirror Room: This room shows yourself in much different ways. You can watch yourself like how you was when you were a kid, but you can also see yourself like you were a few days back but when you decided to do something different than you in reality did. And you’ll also see the results of those possibilities. Sometimes you’re glad you did what you want and other times you’re sad that you didn’t do something else. Some people think this room shows you your future, but that is not true. All this room does is showing possibilities and situations.

Available Spots:

  • The Warden: He is the only one who knows where all of the items are. He can, if he wants to, give one clue a week that can lead you to the location of one item. Though he can do this, it’s not sure he will do so. No one knows who he is. Maybe he is in the ‘prison’ himself too, maybe he is not. His existence is clouded with mystery.

  • The Father:

  • Fairy Tale character

  • Fairy Tale character

  • Fairy Tale character

  • Fairy Tale character

  • Prisoner

  • Prisoner

  • Prisoner

  • Prisoner

  • Prisoner

  • Visitor If you choose to be a visitor, you will become trapped in the ‘prison’ eventually.

  • Visitor If you choose to be a visitor, you will become trapped in the ‘prison’ eventually.

  • Visitor If you choose to be a visitor, you will become trapped in the ‘prison’ eventually.

  • Ghost

  • Ghost

  • Ghost

  • Ghost

  • Guard

  • Guard

  • Guard

  • Guard



Character sheet Fairy Tale character

Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Species:[/b] (Human, fairy, witch, pixie etc.)
[b]What Fairy Tale are you from:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]Personality:[/b]
[b]History:[/b]

Character sheet Prisoner/Guard
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]Prisoner or guard:[/b]
[b]Personality:[/b]
[b]History:[/b]


Character sheet Visitor
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]Visiting who:[/b]
[b]Personality:[/b]
[b]History:[/b]

Character sheet Ghost
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]How long  are you dead:[/b]
[b]Personality:[/b]
[b]History:[/b]

Character sheet the Father
Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Sex:[/b]
[b]Appearance:[/b] (written or picture or both)
[b]Dead or alive:[/b]
[b]If dead, how long:[/b]
[b]Visiting who:[/b]
[b]Personality:[/b]
[b]History:[/b]

I will decide who will become the Warden, so that no one will know who it is but me. The one I select to be the Warden will be notified through PM. If you really don’t want to become the Warden please say so in your sheet.


Last edited by Shekinah on Sun Nov 15, 2009 5:59 pm; edited 1 time in total
Shekinah
Shekinah
Ghost
Ghost

Join date : 2009-11-13
Female

Posts : 1006
Age : 37
Location : Rotterdam - Huizen - The Netherlands


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Post by Inerio Sat Nov 14, 2009 2:39 pm

I just wanted to let you know I'm interested in this! ::saving thread::
Inerio
Inerio
Ghost
Ghost

Join date : 2009-06-24
Female

Posts : 1443
Age : 31
Location : Asleep in a bathtub somewhere.


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Post by Shekinah Sat Nov 14, 2009 2:41 pm

Awesome! Thanks Smile
Shekinah
Shekinah
Ghost
Ghost

Join date : 2009-11-13
Female

Posts : 1006
Age : 37
Location : Rotterdam - Huizen - The Netherlands


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Post by AkiyaMarquis Sat Nov 14, 2009 3:35 pm

You already know I'll join.

AkiyaMarquis
Mist
Mist

Join date : 2009-11-14
Female

Posts : 30
Age : 38
Location : Biloxi, Mississippi


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Post by Shekinah Sat Nov 14, 2009 3:41 pm

Smile that's two Razz
Shekinah
Shekinah
Ghost
Ghost

Join date : 2009-11-13
Female

Posts : 1006
Age : 37
Location : Rotterdam - Huizen - The Netherlands


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Post by Shekinah Sun Nov 15, 2009 5:59 pm

Alright, those who are interested:

If you want to join, fill out the sheet that matches the char(s) you want to play and post the result in this thread: http://www.footstepsofghosts.com/casual-ooc-discussion-f13/code-prison-project-x-ooc-join-now-t1781.htm

Whether or not I'll accept you, will be posted there as well Smile

I do hope I can make this work with your help!
Shekinah
Shekinah
Ghost
Ghost

Join date : 2009-11-13
Female

Posts : 1006
Age : 37
Location : Rotterdam - Huizen - The Netherlands


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