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The Arrows in SilvanArrow's Quiver

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Post by Silvan Arrow Mon Jul 27, 2009 9:35 pm

Thought I would jump on the bandwagon and start a thread for all my lovely characters to call home. Yeah, I know it's a pretty small selection so far. But hey, everyone has to start somewhere, right? I have lots of OCs for all the fanfics I've written, but I'll hold off on posting those because not everyone may be familiar with the fandoms. I'll update this thread as I make more characters. Enjoy!

Into the Shadow
-Elendyne Amandil

Viemera: The Essence of Deceit
-Eri Kiryakov

Ten Kingdoms
-Valandir and Laeriel Gwalithe

The Long Road to Victory
-Eri Kiryakov

Playing Fate
-Airadur Kiethian

A Pokemon Life
-Vera
-Kane

Maximum Ride
-Sonja Valles
-Jason Silverstein

Final Fantasy X: Resurrection
-Narisa Faehild

The Garden of Angels
-Laeriel Gwalithe

A Monstrous World We Hold
-Maikka Daintree

From the Ashes
-Sophia Vakros

The Battle of Celebrant
-Elendyne Amandil


Last edited by Silvan Arrow on Sat Feb 11, 2012 8:13 pm; edited 17 times in total
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Post by Silvan Arrow Mon Jul 27, 2009 9:36 pm

RP: Into the Shadow (DISCONTINUED)

Name: Elendyne Amandil

Race: Elf (Silvan)

Personality:
Like all elves, Elendyne has a love of nature and all its living creatures. She has a compassionate spirit and hates seeing people in pain. She empathizes with those that are suffering and then seeks to heal that suffering. However, that kindness of heart has also been tempered and subdued over time because of the Shadow that has been growing in her home of Mirkwood. She faces daily life and problems alike with the grim reality of the Shadow’s presence at the forefront of her mind. She guards her compassionate side and only lets it show to people that she trusts and the injured that need her healing abilities. Love for the arts was not a priority for her, as her passion lies in healing, but the time she spent in Imladris (Rivendell) learning the healing arts gave her a healthy appreciation for music, dancing, and writing.

History/Family History:
Elendyne is of Silvan descent and was born the only child to father Aerandir and mother Nienna in 1576 of the Third Age, during the time of the Necromancer (http://www.glyphweb.com/arda/n/necromancer.html), making her a mere 1432 years old. Her father was a respected warrior in Thranduil’s army, while her mother was a devoted wife and loving caretaker. Even though Mirkwood had been corrupted by the dark powers of the Necromancer, Elendyne’s parents tried to shield her from the darkness so she would grow up happy. However, that plan failed when Aerandir was seriously wounded by one of the many monstrous spiders that haunted Mirkwood’s forests while out of a routine patrol. The healers had to amputate his left leg from the knee down to save his life, and from then on, Elendyne could not deny that she was growing up in a dangerous land. She grew up helping her mother take care of Aerandir and knew that she never wanted to see anyone else suffer like this, unable to walk or run normally for the rest of his immortal life. She started shadowing the healers in Mirkwood, picking up whatever tips and techniques she could, but she wanted to learn more.

Not long after the Necromancer mysteriously fled to the East, Elendyne made her way to Imladris (Rivendell) and apprenticed herself to Elrond Halfelven so she could learn as much as possible about the healing arts. She spent the time of the Watchful Peace (http://www.glyphweb.com/arda/n/necromancer.html) learning about healing and herblore from Elrond and the other healers of Imladris. In 2900 of the Third Age, she received word that the Necromancer had returned to Mirkwood, so she hastened to her homeland to put her newfound skills to good use. She spent her days with the other healers treating injured warriors as their brothers brought them off the battlefield. However, Elendyne noticed that many who died might have been saved if a healer had tended to their injuries immediately in the field instead of waiting until they were brought back to the cities. Therefore, under the guidance of her disabled father and the tutelage of an old family friend, she started learning archery and one-handed swordsmanship so she could protect herself while she treated injured warriors on the battlefield. In 3008 of the Third Age, Elendyne received a message from Elrond, her former mentor, asking her to come to Imladris on an errand of urgent importance that could help all the Free Peoples fight against the encroaching Shadow.

Appearance:
Elendyne stands at a modest 5’8” and bears the pale, fair complexion of her brethren. Her hair is raven black and falls in straight, soft sheets just past her shoulders, though she twists the front section of her hair and ties it up on top of her head to keep strands from falling in her face. Her facial features are also characteristic of an elf, though softened because of her sex. She has high cheekbones that give her a full, yet narrow face, a nose that tapers to a delicate point, a small chin, and the trademark pointy ears. Her eyes are a deep, forest green with dark, rounded pupils. Her build is delicate and lithe, which conceals the toned muscles in her arms and legs obtained from her combat training and years spent in the field tending the wounded under dangerous situations.

In terms of clothing, Elendyne favors practicality and functionality when she is working as a healer in the field. Her typical outfit is a forest green tunic that ties in the front with leather strings and light beige pants that fit close to her legs, both made out of a soft, weather-resistant material. Over that she wears a calf-length, moss-green cloak with a hood made out of a material that repels rain. When in the field, she wears lightweight, leather armor over her attire. This armor consists of a vest made out of hardened leather, as well as hard leather gauntlets for her forearms and greaves for her shins. A wide leather belt keeps her two pouches of healing herbs at the ready, one at each hip, while her sword hangs off the same belt at her left hip. A simple leather strap keeps her quiver and longbow securely attached to her back and within easy reach. She will wear the long, flowing gowns usually favored by female elves on occasion, such as during a festival.

Equipment/Gear:
-Lightweight longbow made out of treated oak wood
-Hardened leather quiver with arrows fletched with goose feathers
-Lightweight one-handed sword with elf-runes etched along the sides
-Two leather belt pouches that hold emergency stashes of healing herbs and other medical supplies, though she keeps most of her herbs in her saddle bags and her room

Other Skills/Abilities:
Elendyne’s primary skill lies in her healing abilities, which are based mainly on herblore. She has an extensive knowledge of which herbs, plants, and roots can be used to treat a wide array of diseases, infections, or poisons that afflict humans, elves, and dwarves. Her compassionate side leads her to loathe combat, but she will fight in defense of herself or those under her care. Since she lacks the physical strength of her male counterparts, her fighting style is to evade the enemy’s attacks, often taking to the shelter of trees when possible, and striking from a distance with bow and arrow. If the fight becomes close-range or if she exhausts her supply of arrows, she wields a one-handed sword with both hands for maximum speed and maneuverability.


Last edited by SilvanArrow on Mon Jun 21, 2010 8:56 pm; edited 3 times in total
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Post by Silvan Arrow Sun Sep 27, 2009 11:06 pm

RP: Viemera - Essence of Deceit (CURRENTLY ACTIVE)

Name: Eri Kiryakov

Gender: Female

Age: 20

Weapons:
-A lightweight two-handed sword that her father made for her. It complements her left-handed fighting style and is like an extension of her arms.
-Four throwing daggers. She keeps one in each boot and two in her belt, discreetly hidden under her clothes.
-Eri relies on these weapons when entering towns or cities where Saturates are not welcome, such as ones populated mostly by Therians, so that she does not give away the fact that she is one.

Appearance:
Eri is 5’9” with an athletic build and has dark brown hair that falls past her shoulders in slight waves. She always keeps a single white feather tucked behind her ear. Her eyes are jade green. Eri’s appearance is subtly influenced by her mental link to her summon creature. Her facial features are sharp and angular, with high cheekbones and a nose that ends in a delicate point. Dark, arching eyebrows and black lashes frame her eyes, playing up their piercing, serious expression. Her facial features could be considered attractive, but she shies away from makeup or anything that would play up her looks. Also, her toned arms and built-up muscles in her legs mask any kind of delicate, feminine figure. Finally, she always keeps her hair down to hide the half dozen or so three-inch black feathers growing along the base of her skull.

In terms of dress, Eri gravitates toward greens and dark colors. She wears a green turtleneck or lighter short-sleeve tunic, depending on the weather, with a wide black leather belt around her waist. Over that she dons a black leather jacket that comes down to her hips, as well as dark wash blue jeans and gray knee-high leather boots. A forest green backpack completes the look and holds her camping gear, food, and medical supplies.

Personality:
Eri is a quiet, serious-minded individual. She speaks only when necessary and faces problems strategically, pushing emotions aside in favor of logic. As a result, she is very good at working under pressure and high-stress situations. When first meeting someone, she comes off as having a cold disposition, mainly because she prefers to be alone. She also prefers to face problems alone and usually views other people as a hindrance. She finds working in a group to be tedious because everyone has to debate and decide on a course of action together – she would much rather decide and act on her own for the sake of efficiency. As a result, she is very independent and doesn’t want to be tied down by someone else’s desires or plans. She also has a strong sense of pride and dignity, so her biggest fear is showing weakness to anyone.

Type: Summoner

Powers:

Summon Arashi: Eri’s summon creature is a large pure white eagle named Arashi. His eyes are a bright crystal blue, though they bear a gently expression. When Eri first summoned him at age 14, he was about 5 feet tall. Since then, he has grown about a foot taller so that his head stands taller than hers. His size coupled with his massive wingspan means that he can carry Eri comfortably on his back, making travel much easier and quicker than on foot. He is a quiet, reserved creature, though his personality is decidedly gentler and more thoughtful than Eri’s. He is exceedingly polite and obedient to Eri, preferring to call her “Mistress,” even though she has told him over and over that using such a title is completely unnecessary. He is also more open to working with others and is sensitive to people’s emotions. When summoned in battle, Arashi fights fiercely with all the deadly skill of a bird of prey to protect Eri. He can crush the bones of smaller foes with his beak or talons or carry them high into the sky and then drop them. When facing larger enemies, he can rake them with his talons to cause deep, bloody wounds. Finally, his strongest ability is to manipulate the air to form slicing blades that either work as a projectile or for close combat. However, this skill requires Eri to use a lot of Essence and so is only used as a last resort. It is a fairly new ability that they have discovered and so have not fully mastered it yet. If Eri uses too much Essence in this manner, she runs the risk of passing out on the battlefield and remaining unconscious for over a day.

Summon Sword: Eri’s summoned object is a two-handed sword, which she calls Gale Cleaver. Its shape is similar to the one her father made for her, though with more geometric angles and consisting of a deep purple material as strong as forged steel. With this sword, Eri can control Essence more easily, so she always uses it before summoning Arashi. However, if her Essence reserves are running low or she is too exhausted, she can concentrate Essence around the blade of her usual sword and change the shape and appearance of the blade to match Gale Cleaver. Its effects on Essence control are not as strong when in this form, but it’s a reliable last resort or when Eri wants to conserve her Essence reserves.

Air Manipulation: After an incident where the Goddess unknowingly drained all the Essence within a one-mile radius of the group's campsite, Eri gained the User ability of air manipulation. At present, she has little control over this power, and it is linked primarily to her sword combat. For instance, she can swing her sword to create a slicing shockwave of air or concentrate those slicing blades of air around her sword to intensify her close-range combat. As she masters these new powers, she'll learn to manipulate air using her hands as well as her sword and to create long-distance weapons such as mini-tornadoes.

Bio:
Eri was born to Seedist parents in a small, quiet farming village in Tel Aruhn. Her father, Anton Kiryakov, was the town’s blacksmith and weaponsmith, and he was well known for his skill in making quality farming tools and weapons. Her mother, Vera Kiryakov, stayed at home and raised Eri. As an only child, Eri received her parents’ undivided attention and so grew up as a happy child, following her parents’ Seedist ideals and believing in the good intentions of the Goddess and Saturates. Since their village was relatively isolated and therefore vulnerable, her father insisted on teaching her swordsmanship so she could defend herself. Her mother didn’t exactly like the idea of her daughter learning how to fight but nonetheless went along with it.

However, Eri’s world changed abruptly when the Goddess died and the famine began. During the first year of famine, when Eri was 14, her family had to move to the city of Cormir. Her village had grown unable to support all its citizens with agriculture, and her father owned no farmland of his own. He went to work in Cormir crafting swords and other weapons, as the demand had increased with the decline of Essence to power the more advanced weapons. The biggest shock for Eri came in the form of the Therians. Having grown up in a community of Seedists, she was shocked at both the subtle and outright hostility the citizens of Cormir held towards the now-deceased Goddess and any users of Essence. The children that were her age knew she had moved from a Seedist village and teased her relentlessly, calling her a country bumpkin and an uncultured hick. She quickly grew to distrust the people in this city and wanted nothing more than to leave, though she knew that would be impossible. Her only solace was when her father, with whom she was still very close, would take her out of the city for walks in the woods and hiking trips to the mountains.

Two months after moving, during one of these hiking trips, Eri and Anton had stopped for a rest when they heard raised voices coming from up the trail. Half a dozen men – zealous Therians from Cormir – armed with swords and spears came charging towards them, claiming to be carrying out God’s divine will by wiping out any followers of the Seedist way of life. Eri’s father drew his sword and shoved Eri behind him before taking on all six men alone. Eri watched, frozen in fear, as he killed two of them but slowly lost ground because of sheer numbers and lack of room to maneuver. When one of the men stabbed Anton in the side, Eri screamed in horror as he fell beside her, alive but badly wounded. Suddenly, Essence in the form of white feathers flared to life around her. Terrified, Eri dropped to the ground and covered her head with her arms. A piercing shriek rent the air, and Eri opened her eyes to see a five foot tall white eagle with crystalline blue eyes crouched over her, his wings in a protective shielding gesture over her and her father. The remaining four Therians were shocked into fleeing. The eagle, however, took to the sky and pursued them, crushing two of their skulls with his beak, slamming another into the ground with his talons and killing him, and lifting the last one into the air only to drop him from a fatal height. When the eagle returned, Eri was terrified that he would kill her and her father too, but she discovered that he could speak into her mind and she into his. He introduced himself as Arashi, a summon creature born from her desire to fly freely and independently. By this time, Anton was about the pass out from blood loss, so Arashi carried him on his back to the outskirts of the city, though the effort exhausted him utterly. He waited until Eri caught up with them from the ground and disappeared in a cloud of white feathers, saying that he would always be there for her if she needed him. Eri kept one of these feathers and tucked it behind her ear, where it still remains.

Anton eventually recovered from his injuries, though both he and Vera were shocked that their daughter was a Saturate, and a Summoner no less. It was also a heartbreaking discovery because they knew she would not be safe in a city filled with Therians. They quickly moved again, this time to the city of Renrir, which was much more welcoming to Seedists. Her father set up his smithy again and life settled down considerably. However, over the next two years, Eri grew more and more restless as she learned how to control her powers and her bond with Arashi grew. On her sixteenth birthday, Anton gave her a custom-made two-handed sword and said that it was time that she set out and live freely as she desired. She left home soon after that with no particular destination in mind other than to travel and see more of the world.

During the next four years, Eri saw both the best and worst of humanity. Other Seedists treated her kindly, but she quickly grew to hate the Therians after witnessing many of their zealous acts committed in the name of their religion and also remembering how they had mistreated her in the past. She never stayed in one place for very long, taking odd jobs periodically to make money to live, and preferred to keep to herself. Arashi, however, became her closest and most trusted friend, the only one she never had to hide anything from. As their bond grew, her facial traits changed from the soft rounded features of her childhood to the sharp, angled ones reminiscent of a bird of prey. Her eyesight grew keener, her mannerisms became more aloof and free-spirited, and she started growing tiny black feathers at the base of her head. Lately, as the famine has grown worse, she has been paying more attention to rumors of a new Goddess about to appear but is also wary of the Therians, fearful that they may make a move if they get wind of her before she can come into power.


Last edited by SilvanArrow on Mon Jul 05, 2010 7:33 pm; edited 3 times in total
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Post by Silvan Arrow Sat Dec 26, 2009 9:24 pm

RP: Ten Kingdoms (NEVER STARTED)

Name: Valandir Gwalithe
Age: 176
Race: Avariel Elf

Physical Description: Valandir stands at 6’3” and has a pale, marble-like complexion. He is not particularly well muscled, but the muscles that he does have are built into a toned, lithe physique, a result of his extensive travels. He has chocolate brown eyes and wind-tousled black hair that he rarely bothers to comb; instead he lets the fringe fall across his forehead. Likewise, his wings are also completely jet-black and reach a total span of 12 feet. His attire consists of the following:

The Arrows in SilvanArrow's Quiver Bk-j-15c

Personality: Valandir tends to view the world in an easygoing, slightly cynical manner. He is independent and self-reliant, to the point of being too cocky for his own good. He has no problem with talking to people and doesn’t shy away from conversation. However, with most people, he maintains his façade of being laid-back and cynical so he doesn’t show his true feelings. As a result, others tend to get frustrated in talking with him, thinking that he is mocking them or not taking them seriously. He also has a penchant for giving people nicknames instead of referring to them by their real names, often just to tease them.

In battle or when faced with problems, Valandir keeps up his confident, snarky personality, usually throwing in a few taunts to his opponent, while on the inside he is focused and serious. He can’t stand to lose to anyone and relishes new challenges.

Only a handful of people have managed to get past Valandir’s walls and earn his trust to the point where he doesn’t see the need to be sarcastic around them. The most notable exception to this rule is his mate, Laeriel. Though still easygoing on the outside, he is fiercely protective of her and expresses his gentler, more loving side when the two of them are alone.

Which of the ten kingdoms is the character from: Hityc
What equipment does the character have:
-Two-handed longsword
-Round one-handed shield
-Lightweight chainmail (worn underneath clothes)
-Hardened leather greaves (worn underneath clothes)
-Pack and bedroll
-Rations
-Water skins
-Flint to start campfires
Does the character have a shard of the orb: Yes

Biography: Valandir grew up in one of the larger colonies of Avariel elves in Hityc, located in an ancient, towering castle dating back centuries. He had a younger brother Ilindur and two caring parents. However, not long after he reached adulthood, a roving band of Dragonkin killed his parents while they were away from the colony. Valandir took care of Ilindur until he also reached adulthood, though Ilindur grew consumed with a desire for revenge on their parents’ murderers. Things only got worse when Ilindur slipped away from the colony in the middle of the night to pursue that revenge in what was most certainly a suicidal mission. Valandir spent the next three years trying to find him without success. Then he began crossing paths with Laeriel, who was traveling on her own to try and see more of the world. Slowly she earned Valandir’s trust, and he explained to her what had happened with his brother. Laeriel joined him in his search, and they finally found him being held prisoner by the Dragonkin. They managed to sneak into the Dragonkin’s camp and free Ilindur, but months of imprisonment and torture had left him traumatized and a hollow shell of his former self. Before they fled the camp, Valandir discovered a shard of the Demonic Orb amongst the Dragonkin’s treasures and stole it.

Valandir and Laeriel brought Ilindur safely back home, where he gradually started to recover psychologically and emotionally. Laeriel stayed with the colony during those months, during which time she and Valandir fell in love and formed a matebond. They also learned of the significance of the orb shard in their possession. Leaving Ilindur in the care of the colony, they departed once again and have been traveling across the Ten Kingdoms ever since, keeping their shard out of the hands of the wicked and searching for other shards.

Name: Laeriel Gwalithe
Age: 150
Race: Avariel Elf

Physical Description: Laeriel stands at 5’10” with a slender physique for ease of flight and marble-white skin like most others of her kind. She has straight black hair that hangs down to her shoulders, long bangs that fall artfully across her face, and jade green eyes. Her black wings reach out to a span of 10 feet and are dyed silver at the tips. Her clothing consists of a loose-fitting, forest green tunic that is belted in the middle with a wide brown leather belt and gray leggings.

Personality: Laeriel’s personality is basically the polar opposite of her mate’s. Whereas Valandir is cynical and outgoing, she is quiet and gentle. As a result, she will often banter back and forth with him and usually get frustrated first. Her propensity to give people the benefit of the doubt bordered on naïveté in her younger years, but decades of traveling the Ten Kingdoms and witnessing the various cultures of other races have taught her otherwise. Laeriel is generally non-confrontational, but she will fight wholeheartedly to protect those that she holds dear or in self-defense.

Which of the ten kingdoms is the character from: Hityc
What equipment does the character have:
-Two slender one-handed swords
-Hardened leather vest (worn underneath clothes)
-Hardened leather greaves (worn underneath clothes)
-Pack and bedroll
-Rations
-Water skins
-Flint to start campfires
-Medicinal herbs and bandages

Does the character have a shard of the orb: She and Valandir both guard the same shard.

Biography: Laeriel grew up as an only child to caring parents in a small, isolated colony in Hityc by a lake surrounded by palm trees. When she reached adulthood, she grew restless and wanted to see more of the world than just what was near her colony. And so she set off on a journey, during which she crossed paths with Valandir several times. Open learning about his brother’s plight, she joined him and helped free Ilindur from the Dragonkin. She then stayed at Valandir’s colony for several months while Ilindur recovered. During that time, she and Valandir realized their feelings for each other and formed a matebond. She and Valandir have spent the past several decades traveling across the ten kingdoms, searching for other orb shards and keeping their one shard safe from those who would use it for evil.


Last edited by SilvanArrow on Sun Mar 07, 2010 10:53 pm; edited 1 time in total
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Post by Silvan Arrow Sun Mar 07, 2010 10:48 pm

RP: The Long Road to Victory (NOT ACTIVE)

Image
The Arrows in SilvanArrow's Quiver Green_eyes

Name
Eri Kiryakov

Age
20

Gender
Female

Region
Sinnoh

Hometown
Snowpoint City

Specialty Type
Fire

Badges/Ribbons
Coal Badge (Oreburgh City)
Forest Badge (Eterna City)
Cobble Badge (Veilstone City)

Pokemon

The Arrows in SilvanArrow's Quiver NinetalesSprite
Pyrix the Ninetales (F)
-Flamethrower
-Extrasensory
-Confuse Ray
-Energy Ball

The Arrows in SilvanArrow's Quiver RapidashSprite
Arod the Rapidash (M)
-Flare Blitz
-Bounce
-Hypnosis
-Fire Blast

The Arrows in SilvanArrow's Quiver PidgeotSprite
Arashi the Pidgeot (M)
-Tailwind
-Toxic
-Aerial Ace
-Quick Attack

The Arrows in SilvanArrow's Quiver ManectricSprite
Volt the Manectric (M)
-Thunderbolt
-Flamethrower
-Thunder Wave
-Magnet Rise

The Arrows in SilvanArrow's Quiver ScizorSprite
Kotetsu the Scizor (M)
-Iron Head
-X-Scissor
-Night Slash
-Agility

The Arrows in SilvanArrow's Quiver VaporeonSprite
Aqwer the Vaporeon (F)
-Water Gun
-Ice Beam
-Protect
-Quick Attack

Pack Items
Pokedex
Badge Case
TM Case
Town Map
Pokegear
10x Hyper Potions
10x Max Potions
15x Full Heals
5x Revives
5x Great Ball
5x Ultra Ball

Biography
Eri was born to parents Ivan and Lenora and raised in Snowpoint City. She has two younger siblings, a sister named Myka and a brother named Anton. She suffered from poor health, such as frequent colds and bouts of flu, as a child because of the cold climate, but her parents were hesitant to move because their family had lived in Snowpoint City for three generations. She rarely left the house, and her mother tutored her in lessons. Pyrix, a Ninetales that had been with the family since Eri’s great-grandfather, took on the role of a surrogate nursemaid and slept in Eri’s bed every night to keep her warm. Eri and Pyrix developed a close bond during those years, and soon the two were hardly ever seen apart. As she grew older and stronger, Eri’s health improved, and she began taking martial arts to increase her physical stamina. She also started going to school in Snowpoint City. However, Eri did not let her classmates get too close to her because she knew her poor health could return at any time, and she didn’t want to risk them seeing any signs of weakness. The only individuals she trusted completely were her family and Pyrix.

Not long after graduating high school, Eri’s health started to decline again, much to her dismay. As a result, she began making plans to leave Snowpoint City and move somewhere warmer. She decided to depart for Johto, since the climate was much warmer, and start a trainer journey. As she was bidding her family farewell, her father presented her with an old Pokeball with a scratch on top – Pyrix’s Pokeball. The whole family knew how close Eri and Pyrix had become over the years and thought it would be best if Pyrix traveled with her.

Eri and Pyrix traveled through much of the Johto region during the warm summer months that year. During that time, Eri built up her team and slowly learned how to open up to Pokemon other than just Pyrix. She caught Arod as a Ponyta north of Oreburgh City before departing the Sinnoh region and captured Arashi as a Pidgey soon after arriving in New Bark Town. She acquired Volt as an Electrike in a trade with another trainer by swapping a Mareep that wasn’t cliquing with her. She befriended Kotetsu as a Scyther after he was injured in a fight for dominance of his swarm outside the National Park in Goldenrod City. Around the middle of fall, Eri returned to Sinnoh and felt that she had a strong enough team to take on the gyms. Before doing so, however, she made a detour to Hearthome City and caught a female Eevee in the Manor Gardens. She trained and evolved the Eevee into Aqwer to help her take on the Oreburgh Gym. Since then, she has also beaten the Eterna City and Veilstone City gyms and is now heading back to Hearthome City for her fourth gym battle.

Personality
Eri is a quiet, serious-minded individual. She speaks only when necessary and faces problems strategically, pushing emotions aside in favor of logic. As a result, she is very good at working under pressure and high-stress situations. When first meeting someone, she comes off as having a cold disposition, mainly because she prefers to be alone. She also prefers to face problems alone instead of working with others, mainly because of her poor health as a child and all the time she spent at home without much contact with other schoolchildren. She also has a strong sense of pride and dignity from years of taking martial arts to improve her physical condition and stay healthy, so her biggest fear is showing weakness to anyone. The only people Eri truly cares for are her family, and she trusts them enough to let down her barriers and be open with them. Pyrix, a Ninetales that is the family pokemon, is her closest friend. She has the potential to be a loyal friend, if only she would let down the emotional barriers guarding her heart.


Last edited by SilvanArrow on Mon Jun 21, 2010 8:57 pm; edited 2 times in total
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Post by Silvan Arrow Sun Mar 07, 2010 10:52 pm

RP: Playing Fate (NEVER STARTED)

Character’s Name: Airadur Kiethian
Race: Nephilim
Gender: Male
Occupation: Bodyguard/Armed Guide

Background: Airandur grew up as an only child in one of the isolated oasis colonies in the Land of the Nephilim. As soon as he was old enough to understand, his parents and elders began teaching him how to survive in the harsh desert conditions. He learned swordplay to defend himself against the vicious fauna that lived just outside his sheltered colony, how to navigate the ziplines between towns, navigation skills, and, most importantly, to never cross the desert on foot, lest he encounter the Desert Wyrm.

After he grew his wings at the age of 50, Airadur was finally able to travel on his own without assistance. He loved the freedom offered by flight and not being tied to the ground or the cumbersome ziplines. He spent a few years traveling through the regions neighboring the Land of the Nephilim. He received a relatively warm welcome from the merfolk in Mergotha and the city of Nalence in Nalencia, though the humans in the surrounding villages in Nalencia were much less open to outsiders. Upon leaving Nalencia, Airandur made his way to Krandor, though he did not stay long because of the forest elves’ apparent distrust of his kind. He finally returned to his homeland, where he took up the occupation of bodyguard and guide for those wishing to cross the desert. Most of his jobs take place within his homeland’s borders, though larger groups will pay sometimes pay him extra to escort them to locations in other lands. As a result, he has established an extensive network of contacts and associates in the realms bordering the Land of the Nephilim.

Brief Description of Physical Appearance: Airadur stands at a towering 6’6” with straight, silver-colored hair that falls artfully around his shoulders, though he sometimes gathers it back in a low ponytail for convenience. His eyes are a dark, piercing grey, and his facial features are reminiscent of a bird of prey, with high cheekbones, gracefully arching eyebrows, and a nose that tapers to a delicate point. His build is thinner than that of a human male his height, though not as thin as females of his race. However, he is stronger than a human male; his muscles are just shaped into a leaner, more lithe physique. His wings, which reach to an impressive span of 14 feet, are a pale ivory with golden undertones.

Brief Description of Personality: At first, Airadur comes off as a simple businessman trying to make his living as a paid bodyguard. However, he simply keeps his emotions masked around the people who hire him for the sake of professionalism. He is a calm, levelheaded individual who is good at thinking logically under pressure and examining all possible scenarios before devising a plan of action. When working with a group, he prefers to play a supporting role rather than taking the position of leadership, though he will not hesitate to offer his opinions or counsel in situations. Despite his efforts to maintain emotionally aloof, he is prone to becoming fond of the individuals that he guards on long journeys. It takes time before he will open up completely to someone, but he is protective and caring for his comrades, close friends, and family. He is generally open to conversing and interacting with others, though he tends to distrust forest elves due to the chilly reception he received during his first visit to Krandor and whenever his profession takes him there.

Notable Skills: Airadur is an accomplished swordsman due to years of training and his profession of protecting his charges from the vicious beasts that roam the deserts of his homeland. In addition, he has an impeccable sense of direction and a good memory of the places he has been. Finally, he knows first aid and medical skills for treating battle wounds and poisonings in the field.

Is one of the Six: Yes

Equipment Carried:
-Lightweight one-handed long sword, which he wears on his right hip due to his being left-handed
-Sky blue tunic that fits closer to the body so as not to interfere with his wings and beige colored pants that he tucks into his boots
-Lightweight chainmail, which he wears under his clothing
-Small round metal shield that fits over his right forearm
-Hardened leather bracers on his forearms
-Worn, knee-high leather boots to protect his feet from the burning desert sands
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Post by Silvan Arrow Tue Apr 06, 2010 11:01 pm

RP: A Pokemon Life (NOT ACTIVE)

Name: Vera
Species: Blaziken
Personality: Vera is, not to sound too cliché, a hothead. She loses her temper easily if provoked and prefers to do her talking with her fists in those situations. She’s not afraid to speak her mind, though this leads to her quite often putting her foot in her mouth. She has a long-standing rivalry with Kane that dates back to when they were young teenagers. She can’t stand to lose a fight, whether in Gijinka or Pokemon form, and loves to whittle away the hours training.
Appearance:
The Arrows in SilvanArrow's Quiver Gijinka_Blaziken_by_Agu_Fungus
The Arrows in SilvanArrow's Quiver Blaziken

Name: Kane
Species: Absol
Personality: Kane is reserved and aloof, speaking mainly when spoken to. He prefers solitude to company, and he can’t stand large, noisy crowds. He approaches novel situations with a serious, calculating demeanor and thinks carefully before he speaks. He has a long-standing rivalry with Vera, though he claims she’s the one who started it. She immediately challenged him upon meeting, and he handily defeated her despite the type disadvantage. She’s the only one he would come close to considering a friend, though their meetings are primarily limited to sparring.
Appearance:
The Arrows in SilvanArrow's Quiver Pokemon_Gijinka_ABSOL_by_circus_usa
The Arrows in SilvanArrow's Quiver Absol


Last edited by SilvanArrow on Mon Jun 21, 2010 8:59 pm; edited 2 times in total
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Post by Silvan Arrow Wed Apr 21, 2010 11:28 pm

RP: Maximum Ride (NOT ACTIVE)

Anime Picture
The Arrows in SilvanArrow's Quiver Carleo

Realistic Picture
The Arrows in SilvanArrow's Quiver Sonjamodel

Name: Sonja Valles
Age: 16
Gender: Female
Wings: Mostly black on top with the primary feathers white streaked with black on the underside, with the secondary feathers completely black. They are like the wings of an osprey and reach a span of 15 feet.

The Arrows in SilvanArrow's Quiver Osprey

Powers: Sonja comes with the usual set of physical characteristics typical of avian-human hybrids raised in the laboratory, including enhanced strength and exceptional skills in hand-to-hand combat. Her eyesight is top-notch even among her fellow bird kids, as her avian DNA comes from an osprey, which relies on sight that is ten times better than a human’s when hunting over water. She also has the unique gift of thermal vision, which allows her to see living creatures as brightly colored silhouettes, the colors varying in intensity depending on the organism’s body temperature. This ability comes in handy for seeing what lies on the other side of solid objects, such as walls or doors, to avoid potential ambushes.

Finally, Sonja can manipulate wind to an extent, having only recently discovered this ability. Right now she has mastered how to direct the winds to give her and her flock mates extra speed in flight or to allow her to glide for extended periods of time. She can also use wind when in hand-to-hand combat, using it to add extra power to her punches and kicks. However, she easily loses control when using wind in this manner, especially when she loses control of her emotions and gets overly excited or angry. Since she could accidently hurt an ally if she loses control, she only employs wind in battle if absolutely necessary. She’s currently trying to get close-range wind manipulation under control first and then expand that so she can use it for long-range fighting.

Height: 5’10”
Weight and Build: Due to having the hollow bones and extra air sacs that are characteristic of avian-human hybrids, Sonja only weighs 115 pounds, though she certainly doesn’t look sickly or underweight. What muscles she has are streamlined into a lithe, slender figure that can cut through the air more efficiently. Years of forced physical training in the laboratory mean that she’s athletic with plenty of stamina for hours of sustained flight.
Eye color: Hazel
Hair Color: Brunette with honey-colored highlights that comes down to her chin and frames her face, whose features have lost the soft, round appearance of childhood and taken on the sharp angles reminiscent of a bird of prey
Skin Color: Mostly pale with the slightest hint of tan

Personality: Sonja is mostly a quiet, reserved individual. Years spent in the laboratory crushed most emotions typical of a young girl, leaving only a small seed of hope carefully protected behind walls of calm introversion. However, she has tried to open up more as she has aged and is often the first person to offer comfort or aid to a friend or flock mate who is hurting, either physically or emotionally. She does not consider herself suitable to lead but sees herself more as a support role, serving as the leader’s right-wing woman and offering counsel when needed. Though when push comes to shove, she will follow whoever is leading without question, unless he or she commands something that goes against her personal moral code. When in battle, however, her personality changes dramatically. She reverts to that cold, emotionless warrior façade that her drill instructors grilled into her as soon as she could walk, to fight through pain and to defeat her foes with ruthless abandon.


Last edited by SilvanArrow on Mon Jun 21, 2010 9:00 pm; edited 1 time in total
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Post by Silvan Arrow Wed Apr 28, 2010 12:55 am

RP: Maximum Ride (NOT ACTIVE)

Name: Jason Silverstein
Age: 16
Gender: Male
Wings: Deep red with black highlights like a cardinal with a wingspan of about 16 feet

The Arrows in SilvanArrow's Quiver MudLake18982

Powers: Aside from the typical set of human-avian abilities (physical strength, enhanced vision, and honed fighting skills), Jason’s special powers involve the manipulation of sound. For instance, when he places his fingers in his mouth and whistles, the sound has destructive effects, such as shattering glass, rupturing eardrums, or destroying electric circuits. He can also amplify or deafen sounds within a short radius around him, but this ability is harder to control. Since sound depends so strongly on air as a medium of transport, he often fights in tandem with Sonja and her wind manipulation. In fact, when he first manifested his powers during training at the School, the scientists realized the potential of such a tag-team and so trained them as such.

Height: 6’2”
Weight and Build: Jason weighs 147 pounds and has a relatively muscular build compared to most bird kids, including broad shoulders to support his massive wingspan, a toned chest and torso, and powerful upper arms.
Eye Color: Dark blue
Hair Color: Dark blonde
Skin Color: Somewhat tanned

Personality: Jason is one of the more outgoing members of the flock, with a natural charisma that comes in handy when talking his way out of tight situations or obtaining information from people on the street. Despite the harsh treatment and rigorous training he endured at the School, he remained fairly resilient and, while he is still guarded and cautious like the rest of the flock, he is not quite as paranoid. Perhaps his upbeat personality is due to having had Sonja as a training companion for many years; the bond of friendship may have served as a protective factor that kept him from going insane. He tries to lift the flock’s spirits when they are sad or stressed, and he is fiercely protective of all its members.


Last edited by SilvanArrow on Mon Jun 21, 2010 9:00 pm; edited 1 time in total
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Post by Silvan Arrow Wed Apr 28, 2010 12:58 am

RP: Final Fantasy X: Resurrection (NOT ACTIVE)

Name: Narisa Faehild
Age: 20
Gender: Female
Race: Spiran
Appearance: Narisa stands at a modest 5’8” and has a petite, slender build, weighing about 120 pounds. Her light brown hair falls in gentle waves to just past her shoulders, thought she occasionally pulls it up into a ponytail or bun for convenience or in the event of a bad hair day. Her eyes are a dark blue and framed by delicate eyebrows and long eyelashes, which make her eyes the most attractive feature of her face. She wears a flowing, turquoise robe with yellow and white trim at the cuffs of the sleeves, which come down to her mid forearm, as well around the neckline and bottom hem, which stops at her mid-calf. The robe is cinched under the bust with a wide, braided belt and made of a lightweight, breathable fabric that allows for freedom of movement. She pairs this with knee-high brown leather boots. Her only adornment is an amethyst crystal that hangs around her neck and was a gift from her father.

Class: White Mage
Weapons: A white staff with the top carved in the shape of two outspread wings
Skills: N/A

Magic: Cure, Esuna, Nul-Tide, Nul-Blaze

Personality: Narisa comes off as a shy, more reserved individual, but she possesses a truly gentle spirit. Having grown up as an only child in the small community of Kilika Island, she values close bonds with a few people over loose acquaintances with numerous people. She would do absolutely anything for those she loves. She is very sensitive to other people’s emotions, and this natural empathy means that it breaks her heart to see other people suffering or in pain. If a friend is sad or hurt, she would do anything in her power to offer solace, whether it is healing their injuries or simply offering a hug or shoulder to cry on. She will also extend this kindness to strangers, though growing up in her small community means she is largely naïve about the dangers of the outside world and that not all people mean well. In general, she tries to give people the benefit of the doubt and see the good in them, often at the expense of failing to recognize potentially dangerous or deceitful individuals.

Bio: Narisa grew up as the only child of her two parents on the small coastal community on Kilika Island. The close-knit nature of the town meant that Narisa got to know most of the people, and she loved the strong sense of community among the citizens. Even though they lived during the time of the Calm, fiends were still a very real threat in the wild countryside of the island, and the small population meant that there were few warriors to fight them.

Narisa, lacking the skills or warrior mindset to wield a sword or other kind of weapon, apprenticed herself to the town’s healer and started off by learning how to heal with herbs and poultices. As time passed, she discovered her natural affinity for White Magic and began studying as a White Mage. However, the healer could only teach her so much, and the town’s library had scant few books on White Magic. Though her heart was loathe to leave the safety and familiarity of Kilika, Narisa began making plans to travel to the main continent of Spira and continue her studies.


Last edited by SilvanArrow on Fri Jan 21, 2011 9:31 pm; edited 2 times in total
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Post by Silvan Arrow Mon Jun 21, 2010 8:46 pm

RP: The Garden of Angels (NOT ACTIVE)

Name: Laeriel Gwalithe
Age: 150
Gender: Female
Race: Woodland Elf
Class: Hunter/Healer of Herb Lore

Appearance: Laeriel stands at a solid 5’10” with a lithe, slender physique and carries herself with a quiet dignity, much like the others of her forest-dwelling race. Her straight, raven-black hair hangs past her shoulders, and long bangs fall artfully across her eyes, which are storm gray with flecks of blue. Her facial features are sharp and angular, yet they contain a certain air of delicacy, including arched eyebrows, high cheekbones, full lips, and pointed ears. Her complexion is paler than most humans but slightly tanner than most elf women, given the amount of time she has spent outdoors traveling.

Attire:
-Thin gray undershirt made of a lightweight, breathable material, over which she wears a hardened leather vest that protects her chest and torso
-Short-sleeve forest green overtunic that dips in a small V at the neckline and ties up with thin leather strands
-Archery glove that protects the first three fingers of her right hand so she can draw her bow
-Hardened leather armguard that protects her left forearm
-Dark brown leggings that fit close to her legs and allow for ease of movement
-Worn brown leather boots that come up to her knees
-Wool gray cloak with a hood that fastens under her throat with a silver, star-shaped brooch

Weapons:
-Laeriel’s primary weapon is a lightweight longbow made out of dark brown, treated oak wood. She carries a hardened leather quiver with swan-fletched arrows on her back.
-If the situation forces her into close combat, Laeriel resorts to a hand-and-a-half sword of elven craftsmanship. The blade has a slight curve and has swirling, leaf-like patterns etched along the sides.
-As an element of surprise, Laeriel keeps a single throwing dagger with a 6-inch blade tucked in a sheath on the inside of her right boot, next to her calf.

Possessions:
-Leather satchel of medical herbs, bandages, and first aid supplies
-Small pouch of coins
-Food and water
-Map
-Bedroll
-Spare change of clothes

Brief Summary of your Character:
Laeriel grew up as the only daughter of the ruler of a small clan of woodland elves. However, rumors of a hostile, roving band of dark elves in the region kept the clan on edge, since they knew they lacked the numbers to repel them in case of an attack. Laeriel’s parents betrothed her to the young son of a neighboring woodland elf clan from an early age so that the two clans would become allies through marriage. Laeriel and her betrothed alternated spending winters as the honored guests of each other’s clans as they grew up so they could grow accustomed to each other and ease the transition into an arranged marriage. She showed a natural talent for healing with herbs and so studied herblore under her clan’s best healers. She also underwent training in archery, but it was mainly for ceremonial purposes and not for actually participating in battle. The two developed a strong friendship and gentle fondness for each other, but their relationship lacked the deep, fiery passion of romantic love that most elf women sought to attain in their matebonds.

Laeriel grew to adulthood, but a month before her wedding, the raiding band of dark elves attacked the stronghold of her betrothed’s clan. The warriors of both clans rallied to repel the attack and, after a grueling battle, they managed to drive away the dark elves. However, the victory was not without high cost. The woodland elves lost many brave warriors, including Laeriel’s betrothed. After going through the specified amount of time of grief and funeral rites, Laeriel decided to leave her clan and find her own purpose and not one assigned to her by parents or ruling authorities. After commissioning a sword and dagger from her clan’s smithy, she took up her bow and quickly learned on the road to adapt her archery training for hunting and self-defense, lest she die at the hands of ferocious monsters or hostile mercenaries. She made a living by doing odd jobs or taking on village requests to eliminate troublesome bandits or monsters. Decades of travel drastically changed her personality as well. She is a quiet, reserved individual, proud of her heritage as a woodland elf and bearing much wisdom of the known world that spans over a century. She sees most humans as petty and self-centered, but she is willing to open up to certain individuals and share her knowledge with people that she deems trustworthy. She holds a severe distrust and grudge toward dark elves for taking her betrothed’s life, but in a way she also feels like she owes them in some odd way for saving her from a loveless marriage. In recent years, she has entertained the notion of finding a mate for love instead of simply political interest, but she secretly fears that she is too stuck in her ways for any male elf to see her as a suitable partner.

Eventually Laeriel’s travels brought her to the well-known trade town of Gwalith to seek out a new job. After restocking her supplies, she decided to head to the nearest inn to enjoy a hot supper and book a room, unaware that her next job would be the most unexpected and dangerous of her life.


Last edited by SilvanArrow on Fri Jan 21, 2011 9:30 pm; edited 1 time in total
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Post by Silvan Arrow Fri Jan 21, 2011 9:30 pm

RP: A Monstrous World We Hold

What’s your name?

Maikka Daintree

Mhm, and you’re how old?

28

What do you look like then?

Maikka stands at 5’8” with a slender, athletic build from years of doing field research and “roughing it” in the great outdoors for days at a time. Her wavy brown hair reaches down just past her shoulders, and her eyes are a deep hazel. Her complexion is moderately tanned with a few freckles adorning her rounded cheeks.

In terms of attire, Maikka gravitates toward loose-fitting, practical clothes during her field studies, such as brown cargo pants, rugged hiking boots, and long-sleeved shirts made of a breathable fabric during the summer and thick sweaters in the winter. When meeting with research peers or attending conferences, however, she’ll dress professionally in business attire.

Well isn’t that nice. What’s your life like?

Maikka is a well-respected Pokemon researcher who specializes in Pokemon behavior and psychology. She works for a private company that seeks to promote responsible management and conservation of wild Pokemon populations, and Maikka’s research has helped policy makers in the past who want to reassure the public that not all Pokemon are ruthless monsters out to get the humans. She conducts most of her research in the field, traveling across the Unova region and studying wild Pokemon populations, and she also collaborates with other researchers to conduct behavioral experiments on populations in special reserves and even a few studies on Pokemon owned by trainers.

She grew up as an only child to a stay-at-home mother and father who researched Pokemon evolution. His lucrative research grants afforded them a very comfortable lifestyle, and that combined with her natural aptitude for biology allowed her to go to a prestigious college in Huin City. After graduating at 21, she went straight into a Ph.D program and finished her degree five years later. She went to work for the company that funded her dissertation research and has been there now for three years. She is a hard-working researcher with a solid reputation for being honest and reliable, though she tends to get too engrossed with her work at times, much to the chagrin of her colleagues. She tends to be a bit scatterbrained in everyday matters that don't involve her research, and her friends joke that she needs to get a life outside of the field or lab.

As a scientist, Maikka prefers to remain neutral and objective in ethical and political debates related to supposed genetic experiments conducted on humans and Pokemon. However, she also has a strong moral code and so detests the cruelty that goes in the red light districts and crimes related to Pokemon smuggling and exploitation.

K. Do you have any Pokemon of your own? Which ones?

Though not a trainer specifically, Maikka does have several Pokemon that assist in her field research and are primarily companions. Pokemon researchers, especially Ph.D’s, as a rule tend to make a good living, and Maikka’s company in particular is well-funded by wealthy private investors. She occasionally battles in sanctioned tournaments as a hobby and to keep her Pokemon in good physical shape for the rigors of her fieldwork, but it’s not her primary focus.

Maikka met her first Pokemon, a male Blaziken that she named Ifrit, when she attended her first research conference in Raimon City as a Ph.D student. She was walking back to the hotel at night from the conference hall with a couple of colleagues from her advisor’s lab, and the quickest route took them near the city’s red light district. A pained cry of something not human caught her attention, and she peered down a dark, deserted alley to find a badly injured Combusken lying in a pile of trash near a dumpster. She guessed that he was yet another victim of mistreatment at Pokewalk that had been discarded for whatever reason. She couldn’t bear to leave him there to die, so she took him back to the hotel, registered with the Pokemon League to make her possession of him legal, and nursed him back to health in the months following the conference. It took just as long for the poor creature to trust her not to hurt him, but eventually he came to regard her with adoration. His strength eventually returned and he grew into a fully mature Blaziken. He is fiercely protective of Maikka now and stays at her side wherever she goes, acting almost like a bodyguard when work forces her to travel to the big cities. Sure, she has a Pokeball for him, but she hardly ever recalls him unless absolutely necessary. She feels much safer walking the often-rough city streets with him out in plain view.

Maikka has three other Pokemon, also male: a Manectric named Volt, a Mebukijika named Yakul, and a Washibon named Aquila. She purchased Volt as an Electrike from a breeder soon after getting her Ph.D, and she often uses him in the field to power a mini-generator when she needs to bring electrical equipment into the field. He often spends the days dozing beside her desk almost like a lapdog and sleeps beside her bed at night. She caught Yakul as a Shikijika during a field excursion to a Pokemon reserve. She received permission from the park officials to catch him as part of her funding grant. After he grew and matured into a Mebukijika, Maikka started using him as a mount over rugged, mountainous terrain. Having been born in the wild instead of a captive breeder, he is a steady, sure-footed mount built for endurance rather than quick bursts of speed. Finally, she recently caught Aquila as a young Washibon who had just left his nest. He has grown significantly in the months since she caught him, and she uses him to conduct aerial searches, such as when she’s looking for a particular species or herd of Pokemon at her field sites.

Awesome. Anything else we should know?

Despite her claims to be a completely objective, neutral scientist, Maikka has a firm set of moral beliefs and wishes she were in more of a position to use to her research to stop the crimes and cruelties involving Pokemon. She sees the Pokemon League more as a necessary evil and only participates in battles to keep her Pokemon in fighting shape, both for their own protection and hers. She absolutely abhors the idea of genetically altering or selectively breeding Pokemon that people keep as pets or toys; she much prefers to study them in a natural, undisturbed state in the wild.


Last edited by Silvan Arrow on Tue Jan 31, 2012 3:23 pm; edited 1 time in total
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Post by Silvan Arrow Fri Jan 06, 2012 1:37 am

RP: From the Ashes (CURRENTLY ACTIVE)

Name: Sophia Vakros

Age: 23

Appearance: Sophia stands 5’9” tall with an athletic build. She has black hair, which falls in loose curls past her shoulder blades, and dark brown eyes. Her skin is moderately tanned from spending so much time outside training or fighting, and her facial features are striking and well-defined, with high cheekbones, a narrow nose, full lips, and artfully arched eyebrows that frame her eyes. She could be considered beautiful if she wore anything other than her armor, helm, and combat clothing all the time.

Powers/Abilities: Sophia bears the mark of Athena on her forehead, which grants her abilities related to warfare, tactics, courage, and wisdom.

Weapon Mastery: Sophia has a natural aptitude for learning new fighting styles and can quickly learn how to use any new weapon. While she has dabbled in weapons ranging from crossbows to knives to staves, she prefers the spear and sword. To aid her in wielding these numerous weapons, Athena enhanced Sophia’s strength, speed, and reflexes far beyond that of a normal woman.

Wise Tactician: Sophia also has a gift for strategy and tactics in battle, such as where to position troops to have the best advantage or spotting weaknesses in either her troops’ strategies or her foes. As such, higher-ranking officers often consult with her before proceeding with a battle plan. That said, since Athena is the goddess of wisdom, Sophia tries to figure out strategies to avoid or resolve conflicts before resorting to violence.

Courage of Athena: Simply put, Sophia does not feel fear. Or rather, she does not experience the crippling effects caused by fearful emotions. Her mind registers fear when facing monsters as a warning to be careful, but it does not cripple her emotionally. Also, when certain monsters, such as the undead, cast spells to induce fear, they do not affect Sophia.

Communion with the Sacred Owls: The owl is Athena’s sacred animal, and as such Sophia can communicate with them, gleaning images and basic thoughts from their minds. Any owls that nearby tend to gravitate towards Sophia, and she can summon them to her hand at will. While this ability has no offensive benefit, she can use the owls as her eyes and ears to scout enemy territory or to deliver handwritten messages.

Weapons and Armor:

Spear of Athena: Forged by Hephaestus, this is identical to the spear that Athena always carries into battle. It is eight feet long, made of a lightweight but durable metal alloy, engraved with intricate patterns of olive trees, and has an eight-inch leaf-shaped razor tip for slashing as well as stabbing. The spear is normally disguised as a silver ring shaped like olive leaves on Sophia’s left middle finger.

Hand-and-a-half sword: Sophia also carries this sword for closer-range combat and speed when the spear is not an option. She can wield it one-handed or two-handed, depending on if she needs her shield. Hephaestus also engraved the blade of this sword with patterns of olive leaves and vines as symbols of Athena. The sword is disguised as a delicate silver ring bearing a small piece of cubic zirconium on her right middle finger.

Aegis of Athena: Easily the most valuable and precious of Sophia’s weapons, Athena allows Sophia to use the legendary shield which was praised and feared in the Iliad. Homer described the aegis as “ageless and immortal: a hundred tassels of pure gold hang fluttering from it, tight-woven each of them, and each the worth of a hundred oxen.” As Virgil also describes, it is “a fearsome thing with a surface of gold like scaly snake-skin, and he linked serpents and the Gorgon herself upon the goddess's breast—a severed head rolling its eyes.” It is disguised as a gold belt buckle engraved with owl eyes. When Sophia shakes the aegis, the sky becomes cloudy, thunder rolls, and her enemies are afflicted with fear. As a shield used by both Athena and Zeus, it cannot be broken. However, Athena decreed that Sophia can only summon the aegis for up to two hours a day so that she would not grow complacent or greedy in using its powers.

Plumed Helm: Disguised as a delicate silver circlet on Sophia’s forehead, this helm resembles the one Athena wears to battle and protects her head and face.

Body Armor: Since Sophia cannot rely just on the aegis for protection, Hephaestus forged a set of body armor and a shield that she can always use, which includes a lightweight metal breastplate, gauntlets, greaves, and a titanium shield engraved with the image of Athena. The armor is disguised as a string of pearls worn around Sophia’s neck.

Glaukos: While not exactly a weapon, Athena gifted Sophia with a little brown screech owl companion when she was one year old, further identifying her as a demigoddess. Since Athena’s owl has no name, Sophia’s owl is named Glaukos, which is a Greek proper noun meaning “owl.” Created by Athena herself, Glaukos possesses a much higher intelligence than normal owls and will live as long as Sophia. She often uses him as a scout or to deliver messages, especially in dangerous areas where she would not trust a normal owl. She is very fond of Glaukos and tries to keep him out of excessively dangerous situations, even though she knows Athena would not let him die.

Brief history: Most demigods earn their marks through valor in battle or some other way of pleasing a god or goddess. Since Athena is a virgin goddess, however, she chooses her female marks at birth, reminiscent of the way she was born from Zeus’ head already grown and equipped for battle. Such was the case for Sophia. Born to unmarked, lower class parents, her family was shocked when she emerged with the mark of Athena already on her forehead. Her parents wanted to protect their only child and baby girl from the brutal, male-dominated reality of war, but as she grew and demonstrated an aptitude for weapons and tactics, they finally turned her over to the legion for training when she was five.

Sophia has been actively serving in Cohort 3 since she was sixteen and has experienced both the hardships of battle and those inherent with bearing Athena’s mark. Men tend to treat her differently, shying away and keeping her at a distance because a virgin goddess has marked her. Athena has never revealed explicitly if Sophia must always remain a virgin, but generally men don’t want to take the chance of offending the goddess of war. Since the legion mostly has men in the fighting ranks, Sophia has precious few female friends. A part of her always longs for the loving companionship that her parents enjoy – after all, if they’re all living in a doomed world, might as well not be alone. Most of the time, however, Sophia concentrates on fulfilling her duties in Cohort 3, advising her superiors on tactics, and making sure she doesn’t die in battle.


Last edited by Silvan Arrow on Sat Feb 11, 2012 8:14 pm; edited 3 times in total
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Post by Silvan Arrow Fri Jan 06, 2012 1:40 am

RP: The Battle of Celebrant (CURRENTLY ACTIVE)

.:Elendyne Amandil, maiden of Mirkwood:.

.:Born in the year 1033 of the Third Age:.

.:Elf Maiden of Mirkwood:.

.:Ancestry:.
Elendyne descends from the Silvan line of the Eldar race and is the only daughter and child of father Aerandir and mother Nienna. Aerandir was born in Mirkwood, at the time called Greenwood the Great, in the year 2954 of the Second Age and trained from childhood to join the ranks of his brethren that protected their kingdom’s borders. He was one of the youngest elven warriors to join Gil-Galad’s army and engage Sauron in the Last Alliance of Men and Elves. After the banishment of Sauron, he returned to Greenwood the Great and married his long-time love Nienna. The couple had decided to wait until the conclusion of the war so that should he fall in battle, she would be able to grieve properly and hopefully find a new love with time.

For the first millennium of the Third Age, Aerandir and Nienna enjoyed a peaceful, happy marriage. Nienna, from the time of her birth in 3285 of the Second Age, was possessed of a gentle, compassionate spirit and a love of the arts, particularly of singing and the recitation of poetry. In fact, Aerandir claims that he met Nienna after hearing her sing under the moonlight during a warm summer’s night when he had just completed his training to join the army. Aerandir was well respected of his brothers-in-arms for his skill with the blade and fiercely loyal devotion to his mate.

.:Biography:.
Aerandir and Nienna rejoiced over Elendyne’s birth, believing that they would be able to raise her in a time of peace. Alas, their hopes were in vain, as the shadow of Sauron returned to Greenwood the Great around 1050 of the Third Age, gradually plunging the mighty elven stronghold into darkness and earning Sauron the title of Necromancer. Fell creatures such as spiders and wargs harried King Thranduil’s borders, forcing his people to retreat northward and the warriors to regularly patrol the forests to protect their women and children. During one such routine patrol, Aerandir’s group was ambushed by a den of spiders and was nearly overwhelmed from the sheer numbers. He sustained a venomous bite in his right arm and would have passed to Mandos’ halls had the healers not amputated the limb. However, remnants of the spider’s potent venom still coursed through his veins, and none of Mirkwood’s healers had the skill to completely purge the toxin. When it became clear that he would not recover fully without outside aid and that his spirit was grieving the loss of his ability to fight, Thranduil sent him with his family and a small armed escort to Imladris to beg the aid of Lord Elrond.

Elrond remembered Aerandir’s youthful valor during the Last Alliance, and under his ministrations Aerandir was purged of the spider’s taint and slowly regained his strength. Elendyne, having just barely entered adulthood, marveled at Elrond’s ability to save her father and begged him to teach her the healing arts. She dwelled in Imladris for the next 400 years as Elrond’s apprentice, after which time Aerandir decided to sail to Valinor so he could finally rest from a lifetime of war. Nienna sailed with her mate and encourage Elendyne to accompany them, but she refused, saying that none needed healing in the Undying Lands and that she did not want to waste the skills she had devoted her life to learning.

Elendyne returned to Mirkwood, the shadows over the land a stark contrast from the light of Imladris, with the healing arts she had learned from Elrond and spent the next two centuries working alongside the rest of the healers. However, she realized that some of the warriors that perished under the healers’ care might have survived if they had been tended on the battlefield instead of waiting until their brothers could bring them back to the safety of the protected borders. However, when she expressed interest in accompanying the warriors on their patrols, they adamantly refused to allow such a young elf maiden to subject herself to such danger. Not to be refused, Elendyne began studying archery and one-handed swordsmanship so she could protect herself, and eventually the warriors reluctantly consented on the condition that she stay away from the frontlines and remain under armed guard at all times.

The warriors quickly learned the usefulness of having a healer accompany them to the battlefield, as Elendyne was able to save a great number of wounded who would have passed to Mandos’ Halls from fast-acting orc and spider venom or blood loss if not treated immediately. She continued in this capacity of a healer during the centuries that followed, while threats from orcs, Easterlings, and wild men slowly became more numerous. In the year 2509 of the Third Age, word reached Mirkwood of wild men crossing the Anduin to threaten Gondor. Fearing that the invaders would set their sights on Mirkwood should Gondor fall, Elendyne departed Mirkwood with the well-wishes of her kin and made her way to the town of Greybarrow, along the western shore of the eastern leg of the Greylin river, in the hopes of allying herself with the armies of Men.

.:Appearance:.
Elendyne stands at 5’10”, shorter than males but average for females, and bears the pale, slightly luminescent complexion of her brethren. Her hair is raven black and falls in straight, soft sheets just past her shoulders, though she twists the front section of her hair and ties it up on top of her head to keep strands from falling in her face. Her facial features are also characteristic of an elf, though softened because of her sex. She has high cheekbones that give her a full, yet narrow face, a nose that tapers to a delicate point, a small chin, and the trademark pointy ears. Her eyes are a deep, forest green with dark, rounded pupils. Her build is delicate and lithe, which conceals the toned muscles in her arms and legs obtained from her combat training and years spent in the field tending the wounded.

In terms of clothing, Elendyne favors practicality and functionality when she is working as a healer in the field. Her typical outfit is a forest green tunic that ties in the front with leather strings and a brown leather belt that circles her waist. Light beige pants fit close to her legs, made out of a soft, weather-resistant material. Over that she wears a calf-length, moss-green cloak with a hood made out of a material that repels rain. When in the field, she wears lightweight, leather armor over her attire. She will wear the long, flowing gowns usually favored by female elves on occasion, such as during a festival.

.:Occupation:.
-Healer of Mirkwood

.:Skills:.
Elendyne’s primary skill lies in her healing abilities, which are based mainly on herblore. She has an extensive knowledge of which herbs, plants, and roots can be used to treat a wide array of diseases, infections, burns, or poisons that afflict humans, elves, and dwarves and can stitch and cleanse wounds to prevent infection. Elrond also took care to teach her to speak fluently in Quenya, which sometimes reaches the spirit of the wounded more easily than Sindarin. She speaks to the wounded in Quenya and Sindarin, encouraging their spirits to hold to the light while she works over them. She can rarely use a “healing touch” on those on the brink of death to hold them to life while she treats them, but it does not work if their spirits have already lost the will to live.

Her compassionate side leads her to loathe combat, but she will fight in defense of herself or those under her care. Since she lacks the physical strength of her male counterparts, her fighting style is to evade the enemy’s attacks, often taking to the shelter of trees when possible, and striking from a distance with bow and arrow. If the fight becomes close-range or if she exhausts her supply of arrows, she wields a one-handed sword with both hands for maximum speed and maneuverability.

.:Weapons:.
-Lightweight longbow made of treated oak wood
-One-handed elven sword with runes etched along the sides
-Two daggers, one in each boot

.:Gear:.
-Hardened leather vest
-Leather forearm gauntlets and greaves for the shins
-Two pouches of healing herbs
-Sturdy leather quiver of goose-fletched arrows

.:Personality:.
Like all elves, Elendyne has an instinctive love of nature and all its living creatures. Her passion lies in healing and alleviating others’ suffering, though this drive borders on suicidal. She would rather spend all of her energy and abilities healing another than protect herself. This tendency gives her a knack for sensing the emotions of others. However, that kindness of heart has also been tempered and subdued over time because of the Shadow that has been growing in her home of Mirkwood. She faces daily life and problems alike with the grim reality of the Shadow’s presence at the forefront of her mind. She guards her compassionate side and only lets it show to people that she trusts and the injured that need her healing abilities. Love for the arts was not a priority for her, but the time she spent in Imladris learning the healing arts gave her a healthy appreciation for music, dancing, and writing, and she would spend most of her free time in the generous libraries of Elrond reading ancient tomes regarding healing and herblore.

Elendyne often wonders if she will ever marry and raise children of her own, but she realizes that her duty as a healer comes first. Very few elf women in the history of Mirkwood ever joined the ranks of the warriors, and she believes her habit of riding onto the battlefield makes her less than desirable as a wife and potential mother. She entertains the idea of one day sailing to Valinor once she can safely lay down the mantle of healing to rejoin her family and possibly earn the favor of a mate.
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