Roll to Dodge the Alien Threat II: THE SEQUEL

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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Guilty Carrion on Sun Jun 24, 2012 11:20 pm

Descend onto a nearby rooftop, using my knifes to signal(through flickering light) that there are foes at the Mayor's house. After that, attempt to use my rooftop vantage point to ascertain the best entry method to the besieged location.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Dreamless Days on Mon Jun 25, 2012 3:32 am

Despite my aches and pains, make my way into cover (in case Quaker gets air support and tries to blow the town away) and hope to whatever supreme deity is listening that I make it out of this mission alive.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Eternal Phoenix on Mon Jun 25, 2012 12:19 pm

Yeah...this'll do. Snipe time. Let's try and put a bullet in somebody's head with the sniper rifle, eh? While remaining in cover, naturally.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Chainlinc3 on Tue Jun 26, 2012 12:29 am

Day 1

Mission 1, Turn 10



Initiative Rolls:
Operatives: 23!
Aliens: 92!



Enemy Moves!
Unseen Foe
There's an odd pause, almost like they're switching weapons...



Operative Actions!
Guilty
You try to signal to Operative ZE QUAKER.
Improvised Signalling Roll (Intelligence: 3, Luck: 2): 1!
Your communications were flawless in every way.
On the other hand, you can only think of one way into the house-- diving through the window with the sniper in it.

ZE QUAKER
Operative Guilty seems to be signalling you. You mutter to yourself as you try to translate.
"Enemies... here? All around... house. Your mother."
Without pausing to reflect, you snatch your radio out of your pack and call for fire support.
Hello, you've reached the Fire Support Hotline, how may I help you?
Charisma Roll (Charisma: 2): 5!
"I have a hostile-rich target for you to strike!"
Mmm, yes, that's nice. Can I get your name, rank, blood type, social secu--
"I NEED FIRE ON IT NOW!"
Honey, no offense, but I hear that an awful lot. Now if you can just provide me with some basic information, we can consider your request and get back to you.
You take a moment to contemplate the failings of bureaucracy. Then you call her a bitch and turn off the radio.

Sol Terran
You try to crawl to some sort of cover.
Roll (Perception: 3, Agility: 2): 2!
You find a small cave in the rubble that seems sturdy enough, and roll into the makeshift foxhole.

Jack Phoenix
You aim at the window the sniper fired from... Is that the housewife?!
Ranged Attack Roll (Perception: 4): 1, 1, 6, 1-- 1+2(Precision)= 3!
Woman Dodge Roll (Agility: 4): 1, 3, 5, 5-- 5!
You fire, but the woman ducks away from the window at the last second, almost like she knew it was coming.

Sir Luckington Esquire III
You contemplate the mysteries of being British.
Roll: 1!
You feel silly trying to contemplate ANYTHING without tea. And then you spontaneously combust.
Note: Sir Luckington Esquire III is now officially inactive, and I will become increasingly crazy with the nonsense he'll get up to.



Global Announcement!
Another tremor ripples outward from the Mayor's home, and buildings shake noticeably!
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by quakernuts on Tue Jun 26, 2012 12:48 am

Well that sucked...I blame GC and his lack of signalling skills

I know what to do now though...

SEARCH THE SURROUNDING AREA USE WHATEVER I CAN FIND TO CONSTRUCT...

A POWEEEEEEEEEEEEEEEEEEEEEEEEER FIST!

(it'll be over 9000!)
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Guilty Carrion on Tue Jun 26, 2012 4:39 am

The housewife?!

There will be BLOOD.

Embark the Cockblaster 5000, soar epic-ally towards the mayor's house, and smash through the fucking window, assaulting my sworn foe with my many knives!

"Our battle is now! Face me, Borgi-I mean...Housewife!"
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Eternal Phoenix on Tue Jun 26, 2012 11:00 am

Eternal Phoenix wrote:Yeah...this'll do. Snipe time. Let's try and put a bullet in somebody's head with the sniper rifle, eh? While remaining in cover, naturally.

Rinse and repeat. Because I've got shyte else to do.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Chainlinc3 on Wed Jun 27, 2012 10:51 am

Day 1

Mission 1, Turn 11



Global Announcement!
...Ungrateful Aussie... *mutters*
So, apparently, delaying the update didn't make DD any more able to post an action. So we'll go on without him, having a full 40% of the players idling, and if the other three of you can get a post in before I go to sleep tonight, I'll try and get another update in for you today.



Initiative Rolls:
Operatives: 48!
Aliens: 35!



Operative Actions!
ZE QUAKER
You attempt to construct... ZE QUAKERFIST.
Crafting Roll (Intelligence: 2): 5-1(looted area)=4!
...You get as far as creating a heavy metal gauntlet. It's pretty badass looking, though.
Item Acquired: [Ze Quakerfist? (1H)[25/25]-- +(Strength-6) to hit, 1d6 damage, Strength Mod: 1d8, Stamina Cost: (12-Strength)] , 10 lbs
Achievement Unlocked: [Kraftsman!: Craft an item]
Burden Update: [57/50]
You are overburdened! Drop something, or suffer the penalties!

Guilty
YOU AREN'T THE HERO THIS TOWN NEEDS; YOU'RE THE ONE IT DESERVES.
Flight Check (Intelligence: 3): 2+1(Cockblaster 5000)+1(ROCKET MAN)=4!
You don't quite manage to disentangle yourself from the Cockblaster 5000 in time, and it slams into the house, jettisoning you through the window. You land safely, but the Cockblaster 5000 on the other hand...
Crash Damage (1d30): 18!
Cockblaster 5000 Health Update: [2/20]
...takes critical damage, crunching and groaning horribly.
The woman looks stunned by your sudden entrance, and you quickly regain your footing and launch yourself at her.

Melee Attack Roll (Agility: 5): 5, 5, 1, 1, 5-- 5!
Housewife Dodge Roll (Agility: 4): 6, 5, 4, 1-- 5!
She barely avoids your right-hand slash, ducking at the last moment.

Melee Attack Roll (Agility: 5): 6, 5, 3, 5, 5-- 6!
Housewife Dodge Roll (Agility: 4): 4, 5, 6, 4-- 6!
Your follow up attack is neatly sidestepped, and she readies a counter-attack...

Melee Attack Roll (Agility: 5): 5, 4, 4, 2, 2-- 5-1(No Hands!)= 4!
Housewife Dodge Roll (Agility: 4): 2, 1, 4, 1-- 1!
Damage Roll (1d6): 5+ 2*2(Strength Mod)= 9!
When you fling yourself at her, and bury final knife in her left shoulder.
Housewife Health Update: [21/30]
Knife Possession Contest--
Guilty: 5!
Housewife: 6!
Black ichor spurts all over your face, and you lose your grip on your knife!
Rule Discovered: If you have impaired grasping faculties, or the enemy is remarkably obnoxious, you may lose your melee weapon in combat.
Item Lost: [Combat Knife [30/30]

Jack Phoenix
Operative Guilty has knocked the housewife clear out of your sight, so you set your sights on one of the Citizens milling about.
Ranged Attack Roll (Perception: 4): 3, 2, 6, 1-- 3+2(Precision)=5!
Citizen Perception Check (Perception: 2): 6, 6-- 6!
Citizen Dodge Roll (Agility: 2): 5, 1-- 1!
Damage Roll (7d6): 4+1+3+1+4+5+2= 20!
Your shot hits the Citizen squarely between the eyes.
Citizen Health Update: [0/20]
Killcount +1!
Achievement Unlocked: [Squaddie!-- Make your first kill]
Ammo Update: {8/10}
The other eleven Citizens turn to you as one and let loose an unearthly howl.

Sol Terran
You cower in your foxhole.
Roll: 4!
You're an acceptable coward.

Sir Luckington Esquire III
Ignoring the flames licking at you, you embark on an epic quest to discover the the true meaning of Englandia.
Roll: 6!
Mmm, yessss. You'll need... tea. Lots of tea. You begin searching the homes of the town for tea.



Enemy Moves!
Housewife
The Housewife glares at Operative Guilty angrily with her pitch black eyes, then flings a hand toward him.
Telekinesis Check (Intelligence: 5!): 6, 1, 2, 2, 6-- 6!
Operative Guilty Dodge Roll (Agility: 5!): 2, 6, 4, 2, 2-- 6!
Operative Guilty barely manages to roll away before a blast of telekinetic fury blows away the wall he came in through. Chunks of rubble fly into the street, barely missing the devastated Cockblaster 5000



Global Announcement!
A third tremor ripples forth, causing trees to shake wildly and nearly knocking you off your feet!
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by quakernuts on Wed Jun 27, 2012 11:14 am

Well it's not the MAH POWERFIST but it will have to do...in the meantime there are bitches that need killing!

Drop the radio, combat knife, and whip

Sneak around the house and if there is a backdoor to the place kick the door in to gain access


Last edited by quakernuts on Wed Jun 27, 2012 11:44 am; edited 1 time in total
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Guilty Carrion on Wed Jun 27, 2012 11:21 am

Mouth knife! Cockblaster 5000! Woman. You shall pay dearly for these transgressions. Epic twin knife combat! Mortal Kombat!
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Eternal Phoenix on Wed Jun 27, 2012 3:46 pm

E...eleven? Sh*t. Nothing to do but for for kill number two. If they rush me, run towards Sir Luckington and pray they find him tastier looking than me.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Chainlinc3 on Wed Jun 27, 2012 6:32 pm

Day 1

Mission 1, Turn 12



Global Announcement!
As promised!



Initiative Rolls:
Operatives: 13!
Aliens: 2!



Operative Actions!
ZE QUAKER
There are bitches to kill! Clearly, the best course of action is to avoid them entirely.
Sneak Roll (Agility: 3): 1!
You stealthily move past the Citizens, stopping only to smash the windshield of a nearby car.
...
Oops?
They begin chasing you instead of Operative Jack Phoenix, and you sprint the rest of the way!
Citizen Opportunity Attack Roll (Agility: 2): 4, 5-- 5!
Citizen Melee Attack Roll (Agility: 2): 6, 1-- 1!
Dodge Roll (Agility: 3): 2, 2, 6-- 6!
One of them gets close enough to swing at you, but you deftly slip away.

Citizen Opportunity Attack Roll (Agility: 2): 5, 2-- 5!
Citizen Melee Attack Roll (Agility: 2): 3, 5-- 5!
Dodge Roll (Agility: 3): 3, 6, 2-- 6!
A second comes at you, but you're able to roll under the swing of his heavy axe!

Citizen Opportunity Attack Roll (Agility: 2): 1, 4-- 1!
Failed!

Citizen Opportunity Attack Roll (Agility: 2): 3, 1-- 1!
Failed!

Citizen Opportunity Attack Roll (Agility: 2): 6, 5-- 6!
Citizen Melee Attack Roll (Agility: 2): 4, 4-- 4!
Dodge Roll (Agility: 3): 2, 4, 4-- 4!
Another Citizen swings at you, but you duck aside at the last second!

Citizen Opportunity Attack Roll (Agility: 2): 5, 5-- 5!
Citizen Melee Attack Roll (Agility: 2): 2, 5-- 5!
Dodge Roll (Agility: 3): 5, 3, 6-- 6!
A Citizen plants himself in front of you with a makeshift spear, but you are able to redirect and spin past his thrust.

Citizen Opportunity Attack Roll (Agility: 2): 1, 3-- 1!
Failed!

Citizen Opportunity Attack Roll (Agility: 2): 6, 1-- 1!
Failed!

Citizen Opportunity Attack Roll (Agility: 2): 6, 4-- 6!
Citizen Melee Attack Roll (Agility: 2): 1, 6-- 1!
Dodge Roll (Agility: 3): 1, 4, 2-- 2!
Another Citizen comes at you with a hammer, but you're able to catch their arm in mid-swing and throw them to the ground as you sprint by!

Citizen Opportunity Attack Roll (Agility: 2): 2, 2-- 2!
Failed!

Citizen Opportunity Attack Roll (Agility: 2): 5, 4-- 5!
Citizen Melee Attack Roll (Agility: 2): 6, 1-- 1!
Dodge Roll (Agility: 3): 4, 3, 3-- 4!

Panting, you arrive at the Mayor's back yard. The back door is ajar.
Achievement Unlocked: [Gauntlet Runner: Because I don't know how you weren't hit.]
SIGNIFICANCE CHECK: 1!

Guilty
You push the attack with your remaining blades!

Melee Attack Roll (Agility: 5): 4, 1, 2, 2, 5-- 4!
Housewife Dodge Roll (Agility: 4): 4, 6, 1, 3-- 4!
She barely eludes your first swing, but dodges back in the nick of time.

Melee Attack Roll (Agility: 5): 4, 6, 3, 1, 3-- 4!
Housewife Dodge Roll (Agility: 4): 4, 3, 4, 1-- 4!
Your remaining blade lunges through the air towards her, but she gracefully flips over your head to land behind you.

Jack Phoenix
Luckily, Operative ZE QUAKER makes a convenient distraction. That's awful nice of him.
You line up another shot.
Ranged Attack Roll (Perception: 4): 6, 3, 2, 5-- 6+2(Precision)=8!
Citizen Dodge Roll (Agility: 2): 6, 2-- 6!
Damage Roll (7d6): 1+3+6+6+1+4+1=22 *2(Critical)=44!
Your target explodes. Not just their head, their entire body. They just up and explode.
Citizen Health Update: [-24/20]
Killcount +1!
Ammo Update: {7/10}

Sol Terran
You are boring.

Sir Luckington Esquire III
You are boring as well.



Enemy Moves!
Housewife
Spinning to face you, she whips out her leg in a vicious kick at Operative Guilty's.
Melee Attack Roll (Agility: 4): 5, 4, 1, 4-- 4!
Operative Guilty Dodge Roll (Agility: 5): 1, 3, 4, 3, 3-- 3!
Operative Guilty is just a moment late on his dodge, and she takes his legs out from under him!
Operative Guilty Trait Acquired: [Knocked Prone-- -3 to dodge rolls until you take a turn without attacking to stand]

Mob
The remaining ten citizens are briefly disoriented by Operative ZE QUAKER disappearing around the corner, but then return their attention to Operative Jack Phoenix. At their current speed, they are about two turns away from him.



Global Announcement!
The tremors abruptly cease.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by quakernuts on Wed Jun 27, 2012 6:37 pm

Run into the house!

Despite being my nemesis he is obviously in need of assistance!

Oh wait, he's just chillin on the floor?

Lazy bastard!

Burst fire at the lady making sure to stay out of melee range!
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Eternal Phoenix on Wed Jun 27, 2012 7:25 pm

Hot d*mn, I'm good. Let's kill another one.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Dreamless Days on Wed Jun 27, 2012 8:43 pm

Quickly jump out of my cover to retrieve Quaker's dropped Radio and add it to my inventory. Following this, get back into my foxhole and call for an emergency transport out of this place. I may be a soldier, but mostly I'm injured and in need of immediate medical attention.

Otherwise I might never be not boring again! Razz
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Guilty Carrion on Thu Jun 28, 2012 12:25 am

EPIC SPRINGING HAND STAND BACK TO FEET.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Kalon Ordona II on Thu Jun 28, 2012 5:05 am

Calen O'Donnell, Jr., Rookie
Health: [50/50]
Sanity: [30/30]
Stamina: [40/40]
Burden: [54/50]
Attributes-
Strength: 5
Perception: 2
Endurance: 4
Charisma: 3
Intelligence: 3
Agility: 1
Luck: 2
Inventory-
[Heavy Combat Armor [100/100]—DR: 12, -3 Charisma, +3 to Endurance checks]
[Stun Baton (1/2H)[10/10]—Deals Stamina damage, 8d6 damage, Strength Mod: 0, Stamina Cost: 3]
[SMG (1/2H)[13/13]{Ammo:25/25}—-1 to hit, attacks five times consecutively, 2d6 damage]
[SMG ammo clip] x 2
Traits:
None
Kills:
None
Requisition Points: 0
Achievements:
None
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Chainlinc3 on Thu Jun 28, 2012 1:24 pm

Day 1

Mission 1, Turn 13



Initiative Rolls:
Operatives: 6!
Aliens: 56!



Enemy Moves!
Housewife
With a flick of her wrist, she lets loose a wave of telekinetic force.
Telekinesis Check (Intelligence: 5!): 4, 2, 6, 5, 3-- 6!
Operative Guilty Dodge Roll (Agility: 5!): 6, 2, 3, 4, 2-- 6!
Operative Guilty barely manages to roll out of it's path.

Mob
The mob stampedes closer. At this rate, they'll get to Operative Jack Phoenix next turn.



Operative Actions!
ZE QUAKER
You sprint up the stairs and open fire on the Housewife.
Ranged Attack Roll (Perception: 2): 5, 5-- 5+1(Weapon)=6!
Housewife Dodge Roll (Agility: 4): 3, 5, 4, 5-- 5!
Damage Roll (3d6): 6+3+1=10!
The first shot hits her in the leg, and she lets loose an unearthly screech.
Housewife Health Update: [11/30]
Ammo Update: {11/21}

Ranged Attack Roll (Perception: 2): 6, 1-- 1+1(Weapon)=2!
Housewife Dodge Roll (Agility: 4): 6, 6, 4, 3-- 6!
With a glare at you, the housewife throws herself to the side and out of the shot's path.
Ammo Update: {10/21}

Ranged Attack Roll (Perception: 2): 1, 3-- 1+1(Weapon)=2!
Housewife Dodge Roll (Agility: 4): 1, 6, 2, 2-- 2!
Rolling nimbly back to her feet, she ducks behind an overturned desk, avoiding your next shot.
Ammo Update: {9/21}

Jack Phoenix
One shot, one kill.
Ranged Attack Roll (Perception: 4): 1, 2, 5, 2--2+2(Precision)=4!
Citizen Dodge Roll (Agility: 2): 5, 2-- 5!
... Or not.
Ammo Update: {6/10}

Sol Terran
Item Acquired: [Radio [10/10]— Allows you to contact HQ], 5 lbs
Burden Update: [25/20]
You are overburdened! Drop something of suffer the penalties!
You call for an evac.
Charisma Check: 5!
"Heh, that's funny. Hey, Julie, come over here, this guy thinks we offer emergency evacuations!"
...You feel vaguely exploited.

Guilty
You get back up.
...
That was boring.

Sir Luckington Esquire III
The DM opts to stop updating you.



Global Announcement!
Reinforcements have arrived! And the Skyranger seems to have landed safely, but some miracle. Operative Calen O'Donnell, Jr. has joined the fight. Welcome aboard, Kalon! You ARE overburdened at start, so I added the penalty to your max endurance and agility, but, well, agility was already one so I couldn't penalize that one. Razz
Reinforcements: [5/6]
Rule Discovered: There is a limit to reinforcements! If it hits zero, mission difficulty will increase dramatically and no further deployments will be permitted.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by quakernuts on Thu Jun 28, 2012 1:47 pm

Well at least I did some damage...

Take the nearest cover and continue with burst fire!
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Eternal Phoenix on Thu Jun 28, 2012 1:54 pm

Switch to the pistol, and run like a b*tch beat a hasty retreat. Let's lead this buggers on a merry chase to Sir Luckington. You know, so I can totaly steal his gun and then they can chop him to bits while I shoot them to bits. With Gun-Fu, the ancient and deadly martial art of shooting pistols with two hands like an uber badass. You know, as opposed to a regular one.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Dreamless Days on Thu Jun 28, 2012 2:08 pm

(I shouldn't be over burdened. Do the math. 10+2+5+1+1+1 = 20 Razz)

Channel my pure rage at the lack of help from HQ into my pistol and fire out of my foxhole at the mob to assist my team mate.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Guilty Carrion on Thu Jun 28, 2012 3:59 pm

Fucking Quaker. Shooting my arch-enemy.

When burst boy is done shooting, attack again! And if he manages to kill her...investigate this Mayor's House.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Chainlinc3 on Sat Jun 30, 2012 8:35 pm

Day 1

Mission 1, Turn 14



Initiative Rolls:
Operatives: 19!
Aliens: 71!



Enemy Moves!
Housewife
Focusing her mind, the Housewife erects some sort of field around her.
Telekinesis Check (Intelligence: 5!): 6, 4, 3, 1, 3-- 4!
It flickers into existence, shimmering in the air.

Mob
The mob arrives at Operative Jack Phoenix, but instead of attacking, they simply form a ring around him and wait, watching.



Operative Actions!
ZE QUAKER
Without pause to think, you pull the trigger again.

Ranged Attack Roll (Perception: 2): 4, 5-- 5+1(Weapon)= 6!
Housewife Dodge Roll (Agility: 4): 4, 4, 5, 4-- 5!
Damage Roll (3d6): 5+3+3=11!
The first shot hits home, but is stopped dead by her psychic barrier.
Barrier Update: [13/11]
Ammo Update: {8/21}

Ranged Attack Roll (Perception: 2): 5, 3-- 5+1(Weapon)=6!
Housewife Dodge Roll (Agility: 4): 2, 3, 3, 1-- 3!
Damage Roll (3d6): 3+4+6=13!
The second shot hits the barrier, and shatters it.
Ammo Update: {7/21}

Ranged Attack Roll (Perception: 2): 4, 3-- 4+1(Weapon)=5!
Housewife Dodge Roll (Agility: 4): 4, 3, 5, 2-- 5!
Your final shot flies wide of her!
Ammo Update: {6/21}

Jack Phoenix
You attempt to escape the encirclement!
Roll (Agility: 3): 2!
You sprint at the edge, trying to duck between the Citizens, but they entwine limbs and softly, but firmly, rebound you to the center.

Sol Terran
You ditch five pounds of god-weight, then open fire.
Pistol Shots (1dAgility): 1!
Ranged Attack Roll (Perception: 3): 5, 3, 6-- 6+1(1/2H)=7!
Citizen Dodge Roll (Agility: 2): 6, 3-- 6!
Damage Roll (2d6): 5+3=8 *2(Critical)=16
Citizen Health Update: [4/20]
You fire, and one of the Citizens is hit squarely between his shoulders, causing him to stumble and sink to his knees.
Ammo Update: {6/8}

Guilty
You throw yourself at the Housewife, stabbing and slashing.
Melee Attack Roll (Agility: 5): 5, 4, 2, 3, 5-- 5!
Housewife Dodge Roll (Agility: 4): 5, 6, 3, 3-- 6!
Despite your best efforts, the Housewife evades your blows.

Melee Attack Roll (Agility: 5): 2, 4, 4, 2, 4-- 4!
Housewife Dodge Roll (Agility: 4): 6, 5, 1, 1-- 1!
Damage Roll (1d6): 6+ 2*2(Strength Mod)=10!
Housewife Health Update: [1/30]
Your left-hand dagger stabs firmly into her chest, just below the rib cage, and you twist it with a victorious smirk before pulling free.
The Housewife just smiles at you, coughing blood.

Calen O'Donnell, Jr.
You take a breather.



Global Announcement!
The Housewife pulls a small device from her pocket, lets loose an ethereal screech, then pushes something on it and disappears in a burst of light.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Guilty Carrion on Sat Jun 30, 2012 8:49 pm

Search the house, seems to be the main source of this...issue.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by quakernuts on Sat Jun 30, 2012 8:55 pm

THAT FUCKING BITCH!

Oh well...fuck everything now...

I'm just...you know what, there isn't even words for that...there just isn't. So much rage...so much anger...

and I'm going to investigate everything in the general vicinity of the house. Those guys getting surrounded by civvies? Yeah I killed ten already, their turn...since I'll just be 'padding my kill count'

INVESTIGATE EVERYTHING!
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Eternal Phoenix on Sat Jun 30, 2012 9:00 pm

Shoot the wounded guy with the pistol one handed and try to escape through the hole his corpse creates. In the other hand? The combat knife, obviously. In the words of the immortal Darkwing Duck...Let's get dangerous.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Dreamless Days on Sun Jul 01, 2012 3:49 am

Assuming that Phoenix will kill the wounded citizen, aim for another one and fire at him.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Kalon Ordona II on Sun Jul 01, 2012 10:26 am

Having landed safely, and having had enough time to take stock of the situation, I immediately open fire on the largest group of zombified citizens. (Hopefully the ones forming a ring around Jack)
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by Chainlinc3 on Mon Jul 02, 2012 1:18 am

Day 1

Mission 1, Turn 15



Initiative Rolls:
Operatives: 95!
Aliens: 26!



Operative Actions!
Guilty
You explore the house, looking for anything of relevance.
Roll (Perception: 2): Hidden!
Nothing in particular catches your attention. There are magazines out as if they had been read recently, the panty is stocked, everything seems to be in order. If it weren't for the, erm, environmental factors, you'd swear this was a perfectly normal house.

ZE QUAKER
You storm out of the house in a huff, then begin sullenly investigating.
Roll (Perception: 2): Hidden!
You find a hole in the backyard, barely large enough that a person could slide into it. It's too dark to see where it goes, however.

Jack Phoenix
Note: Remember, switching weapons and firing in the same turn is a no-go, so the knife stays away and you get the 2-Handed bonus for this turn.
You commence Operation GET-ME-THE-HELL-OUT-OF-HERE!
Pistol shots: 3!
Ranged Attack Roll (Perception: 4): 2, 6, 4, 6-- 6+1(1/2 H)= 7!
Citizen Dodge Roll (Agility: 2): 3, 2-- 3!
Damage Roll (2d6): 1+1=2 *2(Critical)=4!
Your shot hits the Citizen in the forehead, and he drops.
Citizen Health Update: [0/20]
Killcount +1!
Ammo Update: {4/8}

Ranged Attack Roll (Perception: 4): 3, 2, 4, 3-- 4+1(1/2 H)= 5!
Citizen Dodge Roll (Agility: 2): 6, 2-- 6!
You fire at another Citizen in an attempt to widen the gap, but your target ducks nimbly away.
Retarget Roll: 1!
Retarget Roll: 3!
Ammo Update: {3/8}

Ranged Attack Roll (Perception: 4): 4, 3, 3, 3-- 4+1(1/2 H)= 5!
Citizen Dodge Roll (Agility: 2): 2, 1-- 1!
Damage Roll (2d6): 5+2=7!
You fire a final time in a desperate bid for freedom, and hit your target in the shoulder, staggering him briefly.
Citizen Health Update: [13/20]
Ammo Update: {2/8}

You dash at the gap you created!
Roll (Agility: 3): 2!
You almost make it, but are brought down by their clinging grasp.

Sol Terran
You attempt to aid Operative Jack Phoenix, firing on the Citizen already injured.
Pistol Shots: 2!
Ranged Attack Roll (Perception: 3): 5, 1, 1-- 1+1(1/2 H)= 2!
Citizen Dodge Roll (Agility: 2): 4, 6-- 6!
The Citizen ducks aside!
Retarget Roll: 5!
Retarget Roll: 4!
Retarget Roll (Operative Jack Phoenix): 6!
Operative Jack Phoenix Perception Check: 1, 6, 4, 3-- 4!
Operative Jack Phoenix Dodge Roll: Denied due to perception failure
Damage Roll (2d6): 2+1=3-4(Armor)=0!
...And the shot hits Operative Jack Phoenix in the leg!
Operative Jack Phoenix Armor Update: [13/20]
Ammo: {5/8}

Ranged Attack Roll (Perception: 3): 3, 1, 6-- 3+1(1/2 H)= 4!
Citizen Dodge Roll (Agility: 2): 3, 6-- 6!
You suck at shooting.
Retarget Roll: 2!
Retarget Roll: 4!
Retarget Roll (Operative Jack Phoenix): 2!
Ammo: {4/8}

Calen O'Donnell, Jr.
You begin shooting at the Citizens around Operative Jack Phoenix!
Ranged Attack Roll (Perception: 2): 6, 5-- 6-1(Weapon)= 5!
Citizen Dodge Roll (Agility: 2): 2, 4-- 4!
Damage Roll (2d6): 6+2=8!
Your first shot hits the injured Citizen in the belly!
Citizen Health Update: [5/20]
Ammo Update: {24/25}

Ranged Attack Roll (Perception: 2): 4, 2-- 4-1(Weapon)= 3!
Citizen Dodge Roll (Agility: 2): 5, 5-- 5!
Your second shot flies wide!
Retarget Roll: 4!
Retarget Roll: 4!
Retarget Roll (Operative Jack Phoenix): 6!
Note: I swear to God I'm not rigging this.
Operative Jack Phoenix Perception Check: 4, 1, 5, 4-- 5!
Operative Jack Phoenix Dodge Roll: Denied due to perception failure
Damage Roll (2d6): 6+1=7-4(Armor)=3!
Operative Jack Phoenix Health Update: [25/30]
Operative Jack Phoenix Armor Update: [9/20]
Ammo Update: {23/25}

Ranged Attack Roll (Perception: 2): 3, 6-- 6-1(Weapon)= 5!
Citizen Dodge Roll (Agility: 2): 6, 6-- 6!
Your target nimbly dodges your third shot.
Retarget Roll: 2!
Retarget Roll: 1!
Retarget Roll (Operative Jack Phoenix): 6!
Rule Discovered: Only the first shot of a burst counts as a surprise.
Operative Jack Phoenix Dodge Roll (Agility: 3): 1, 5, 1-- 1!
Damage Roll (2d6): 4+3= 7-4(Armor)=3!
Operative Jack Phoenix Health Update: [22/30]
Operative Jack Phoenix Armor Update: [5/20]
Ammo Update: {22/25}

Ranged Attack Roll (Perception: 2): 2, 1-- 1-1(Weapon)= 0!
Citizen Dodge Roll (Agility: 2): 3, 6-- 6!
...You miss, terribly.
Retarget Roll: 5!
Retarget Roll: 3!
Retarget Roll (Operative Jack Phoenix): 4!
Ammo Update: {21/25}

Ranged Attack Roll (Perception: 2): 1, 3-- 1-1(Weapon)= 0!
Citizen Dodge Roll (Agility: 2): 3, 4-- 4!
Retarget Roll: 5!
Retarget Roll: 3!
Retarget Roll (Operative Jack Phoenix): 5!
Ammo Update: {20/25}



Enemy Moves!
Mob
The mob regroups, filling in its gaps.



Global Announcement!
A blast of light falls from the sky, and impacts the Mayor's house. Looks like the Housewife called in some artillery.
Operative Guilty Damage Roll (1d200): 23-4(Armor)=19!
... OH COME ON!
Operative Guilty Health Update: [1/20]
Operative Guilty Armor Update: [12/20]
Items Damaged (1dItemsInInventory): 5!
Damage (1d20): 9!
[Combat Knife (1H)[21/30]— 1d6 damage, Strength Mod: 2, Stamina Cost: 0]
Damage (1d20): 7!
[Combat Knife (1H)[23/30]— 1d6 damage, Strength Mod: 2, Stamina Cost: 0]
Damage (1d20): 18!
[Light Combat Armor [-6/20]—DR: 4, +1 to Endurance checks]
Your armor is destroyed!
Damage (1d20): 5!
[Flashbang [0/5]— -6 to hit on throw, Applies "Stunned: 3 turns" on hit.]
Note: Just now noticing that the grenade text makes it impossible to hit... should re-examine that...
Your flashbang is destroyed!
Damage (1d20): 14!
[Flashbang [-9/5]— -6 to hit on throw, Applies "Stunned: 3 turns" on hit.]
Your flashbang is destroyed!
...But you're alive, somehow.
Significance Roll: 4!

Operative ZE QUAKER Damage Roll (1d50): 40-8(Armor)=32!
Operative ZE QUAKER Health Update: [7/50]
Operative ZE QUAKER Armor Update: [26/50]
Items Damaged: 4!
Damage (1d20): 18!
[Medium Combat Armor [8/50]—DR: 8, +2 to Endurance checks]
Damage (1d20): 15!
[Assault Rifle (2H) [-2/13]{Ammo: 19/21}—+1 to hit, attacks once or three times consecutively, 3d6 damage]
Your assault rifle is destroyed.
Damage (1d20): 2!
[High Explosive [1/3]— Cannot be thrown, must be planted or slid, does 20d6 damage and fucks shit up]
Damage (1d20): 8!
[Ze Quakerfist? (1H)[17/25]-- +(Strength-6) to hit, 1d6 damage, Strength Mod: 1d8, Stamina Cost: (12-Strength)]
...But you're alive, somehow.
Significance Roll: 6!
...
I don't even fucking know.
Trait Acquired: [Orbital Strike Resistant: You're immune to orbital weapons platforms. Or something. Damn you, Quaker!]
Achievement Unlocked: [Professional Badass: Acquire a trait]

Note: I hate everything. Even your friendly fire nonsense (which you should work on, btw) and the decent item damage fails to mitigate the lack of casualties. I hate you all. Especially you, Quaker. That High Explosive needs to die. GRAAAAH!


Last edited by Chainlinc3 on Mon Jul 02, 2012 11:26 pm; edited 1 time in total
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

Post by quakernuts on Mon Jul 02, 2012 1:32 am

...

Orbital...Cannon...

Really?! REALLY?! I say fuck everything, and you drop LASERS ON MY HEAD?! I hate life.

Well, since the hole looks like it leads somewhere...and carrying explosives around seems like a curse waiting to go off...

plant the explosive in the hole to make the entry bigger then take cover.
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Re: Roll to Dodge the Alien Threat II: THE SEQUEL

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