Roll to Dodge the Alien Threat (Closed, Concluded)

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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by thecolorisred on Mon Aug 16, 2010 9:56 pm

Look up to the sky for any UFOs. >.>;; You can't be too sure nowadays.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Loki on Mon Aug 16, 2010 10:55 pm

Loki calls in to headquarters to inquire whether they are aware of said fire choppers to confirm that they are hostiles. If they are, then request anti-aircraft support.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Kalon Ordona II on Tue Aug 17, 2010 4:07 am

((Can I be the one who stole Quaker's rifle? Pleeeease? xD))

(If YES)
Disembarking, I wield MY two rifles, one with each arm. One of them has "Agent Kalon II" printed on it; the other reads "Agent Quakernuts II Kalon II." I aim both at once, one eye for each rifle, observing the helicopters [through their scopes?].

(If NO)
Disembarking, I aim with my rifle, observing the helicopters [through its scope?].

((Disambiguation: I aim, hopefully with two rifles, hopefully through scopes, trying to observe something useful about the fire-spewing helicopters.))
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guest on Wed Aug 18, 2010 9:20 pm

I attempt to gain superhuman powers by eating the woman's corpse. It worked in a movie once.

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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guest on Wed Aug 18, 2010 9:23 pm

Lady tries to use her singing to bolster morale in the group. -giggles-

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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Wed Aug 18, 2010 9:27 pm

Moira III:
Note: The last mission was SEVERAL events. Any one of them could have been your intention.
En Taro Adun.
Roll: 6!
My Life For Aiur!
Status Effect Acquired: [Fervor: Your hands are encased in psionic blades. Unfortunately, you can't find a way to take them off...]
Skill Acquired: [Dash: You can close the distance to melee range without leaving yourself open to opportunity strikes.]

Plague:
You look for anything out of place.
Roll: 5!
Well, there's the FLAME-THROWING HELICOPTERS OF DEATH over there.
But, you know, who minds a little fire, right?

Quaker II:
You fortify your motercycle!
Roll: 3 + 1 = 4!
You start fortifying it, but then realize that fortifying a vehicle would just be silly!
Plus, there's nothing light enough to attach...

Gunneh:
You begin your noble quest for life.
Roll: 1!
You find NONE.
Like, seriously. You can't even find your team.

Red II:
You search for UFOs!
Roll: Autosuccess!
Seriously! How many times to I need to mention FLAMETHROWING OBJECTS OF DEATH?

Loki:
You call HQ!
Roll: Autofail!
Something's started jamming the signal...

Kalon II:
You observe the choppers through your rifle scope (singular).
Roll: Hidden.
You don't see anything out of the ordinary. Just choppers torching things at random.
You know, the usual.

Raptorman II:
You engage in self-improving cannibalism.
Roll: 6!
...
The GM does not have the time or inclination to figure out what this will do.
So... You'll have to wait until she digests.

Lady Despair:
You try to boost morale.
Roll: 1!
A chopper is attracted by the noise.
It lights you on fire, then turns on the rest of the team.
Status Effect Acquired: [Flaming: You are taking damage every turn.]

Announcement:
I'm not going to be able to update this daily (as you've undoubtably noticed). I'll keep it going, but I won't commit to any set update schedule.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by MoiraofWords on Wed Aug 18, 2010 9:33 pm

Try to focus your latent psychic powers into a powerful psi-bolt, and focus on one of those flying doom machines (and aim for the pilot). Focus, like you need to kill the juggernaut and his anti telepathic helmet!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Loki on Thu Aug 19, 2010 2:06 am

Fire a round into what I assume is either a weak spot or the cockpit of the chopper that is attacking.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by quakernuts on Thu Aug 19, 2010 2:21 pm

Action: Drive the motorcycle outside of the gas station, swerving to avoid incoming fire, and shoot a trio of rounds at the flying hovership thingy!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by thecolorisred on Thu Aug 19, 2010 9:35 pm

Summon thunderbolts to throw at those UFOs. XD
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Kalon Ordona II on Fri Aug 20, 2010 5:55 pm

Already aiming, I fire a shot at the nearest helicopter's tail-propeller.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guilty Carrion on Sun Aug 22, 2010 10:26 pm

Declare this area a danger zone, and investigate deeper into the rubble, which should protect me from incoming fire as well!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guest on Sun Aug 22, 2010 10:40 pm

I attempt to help put out the fire burning lady by breaking open the seal on a fire hydrant with by stun baton and pushing her into the water that sprays out.

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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Tue Aug 24, 2010 8:46 pm

*sigh*
Sorry guys, I'm afraid I need to put this on hiatus. I just don't seem to have the time lying around to do the updates with any sort of regularity. I'll resume it in a week or so, once things have settled down.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Sun Oct 03, 2010 9:34 pm

MMMKAY GUYS! I'MMA TRY AND GET THIS PARTY STARTED AGAIN!

Now, I'm aware we have a fairly strong zombie fandom here, so I'm gonna take a quick poll before getting things started again.

Would you rather:
A: CONTINUE THE CURRENT GAME
OR!
B: START A NEW ROLL-TO-DODGE WITH A ZOMBIE THEME

Vote people! Gogogo!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Kalon Ordona II on Sun Oct 03, 2010 10:26 pm

I vote C : SPACE Zombies! cheers
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Crazy Hobo on Sun Oct 03, 2010 11:16 pm

SPACE ZOMBIES ALL THE WAY!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Loki on Mon Oct 04, 2010 12:08 am

Zombie theme works for me
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by quakernuts on Mon Oct 04, 2010 12:15 pm

Zombies...this may be the most awesome thing...EVAR!

*Brings out his chainsaw*
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Mon Oct 04, 2010 4:39 pm

Crazy and Kalon:
I have no clue how to work that, so, I'm going to count those as "no votes" unless you post with an actual vote. >.>

Also, I'll prolly leave the voting going until Thursday-ish, and get the RTD written up and going for Friday (assuming that the Zombies win with their current lead).
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guilty Carrion on Mon Oct 04, 2010 5:08 pm

ZOMBEH?! ZOMBEH?! I PAWNCH DE ZOMBEH.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Crazy Hobo on Mon Oct 04, 2010 10:19 pm

Fine, zombehs it is.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Mon Oct 04, 2010 10:30 pm

I have 4 votes for zombies out of 10 people who have been involved (by my counts at least). Two more votes and I can end voting early!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Thu Oct 07, 2010 4:24 pm

Yo-ho-ho! Five votes for zombies!
I'll hopefully get a rule set drawn up tonight-ish, and post it all up tomorrow so you guys can get your characters set up! Get ready for...
ROLL TO DODGE DE ZOMBEHS!
Edit:
Plague is gonna "boomshakala" the posts in here, so please don't post until I've finished repurposing the thread.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

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