Roll to Dodge the Alien Threat (Closed, Concluded)

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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guilty Carrion on Thu Aug 05, 2010 2:32 am

After taking a moment to get use to my new body, I use my awe-inspiring sanity to devour the soul of those DELICTIBLE CHILDREN.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Kalon Ordona II on Thu Aug 05, 2010 7:26 pm

"Gaaaah! It ate Agent Plaguewalker!" I shoot the Evil Babe of Doom in the head at point-blank range.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Thu Aug 05, 2010 10:21 pm

Hey everyone--
Just letting people know that I'm FINALLY past a bit of writer's block that's hit me for the last few days, and interfered with some planning I've been doing. I don't want to waste this time, for fear of loosing this lucidity in the morning, so the update will be delayed until whenever I wake up.
Sorry for the inconvenience--
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Fri Aug 06, 2010 9:33 am

Announcement: I put up an interest check last night, and now I'mma use this thread to advertise! Go check it out here! I'll love you forevah! Very Happy

Initiative-
Hostiles: 44!
Operatives: 32!
Hostiles go first!
Well, that's inconvenient.

Hostiles-
Mother:
The Mother screeches in an alien tongue, filling the air with noise!
Roll: 6!
There is a flash in the sky, and a metallic pillar appears there, hovering over the area ominously!

Pillar:
The pillar lowers itself closer to the ground, stopping about twenty feet up!

Operatives-
Red:
You summon DOG MEAT!
Roll: 6!
You summon Dogmeat.

Moira II:
You commence raping Raptorman's mind to make him sane again!
Roll: 2!
You feel like you've done more harm than good...
Target Sanity Update: [-1/Darklord]

Quakernuts II:
You try to use the monster as a projectile weapon!
Roll: 4!
You throw it directly at the mother!
Unfortunately, there's a wall in the way, what with Voltron being a sealed environment.
Damage Roll: 3!
Migation Roll: 2!
Plague Health Update: [3/4]
Baby Plague hits the wall with a thud!

Gunneh:
You crush the helpless Mother!
Physical Attack Roll: 7!
Dodge Roll: 2!
Mitigation Roll: 6!
Target Health Update: [2/6]
You try to crush the woman, but she blocks the majority of your attack using her beastly strength!

Loki:
You escape before Voltron becomes an alien breeding ground!
Roll: 5!
Your escape pod lands a distance down the street, away from the Mother and from Voltron. You think you're safe now.

Plague:
You devour the souls of one of the children!
Mental Attack Roll: 2!
Block Roll: 6!
Mitigation Roll: Irrelevant!
Maybe you should try harder, because that little punk just shut you down.
Your hunger gnaws at you! Your compliance turn has expired!
You age! Three turns remaining!

Kalon:
You decide that the monster should be terminated! After all, it's probably an alien.
Physical Attack Roll: 4 + 1 (Scoped) = 5!
Dodge Roll: 3!
Mitigation Roll: 3!
Target Health Update: [1/4]
Not having the guts to end a child's life directly, you instead shoot the baby in it's chest and leave it to die!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Gunneh on Fri Aug 06, 2010 12:20 pm

"Well...that didn't work as well as I'd hoped for..."

Thinking on my feet, I use Voltron to pick up the near-dead Plaguecrawler and try to draw its life, its soul, IT'S VERY ESSENCE into the giant robot badass to use the Elder God baby as...well...kinda like Materia, except it's a baby and not a crystal.

And yes, even at the expense of the robot becoming self-aware.

*looks over his shoulder in case John Connor comes barreling at him to stop this madness*
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by MoiraofWords on Fri Aug 06, 2010 12:21 pm

Clearly this isn't working. Attempt electro-shock therapy on the man. Set weapons to stun. Begin the restoration of sanity.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Loki on Fri Aug 06, 2010 1:10 pm

Loki sees the metallic pillar in the distance after he lifts himself from the ground after ejecting. "Yeeeaaaahhhh, that doesn't look the least bit ominous. I think I'll be going this way." He travels down the street away from the pillar sticking to the shadows while keeping an eye out for danger or other unusual activity.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Kalon Ordona II on Fri Aug 06, 2010 2:18 pm

"Rule discovered: Rifles have Scopes." (?) Very Happy


Leaving the abomination to die, I turn my attention to the giant floating pillar and use my hunting rifle's scope to try to discern a weakness.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by quakernuts on Fri Aug 06, 2010 8:23 pm

"Well...I thought he would phase through the wall or something...Kalon did it!" Looks at the floating pillar.

"Ummmm...fuck that!"

Action: Hits the eject button and flys away from the Pillar thingy!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guilty Carrion on Fri Aug 06, 2010 10:15 pm

Scurry out of voltron and raid the ruined houses fridge for food which I immeadiatly devour!

Also, flip Kalon the bird for shooting me, the jerk.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Fri Aug 06, 2010 10:41 pm

Initiative-
Hostiles: 76!
Operatives: 22!
Hostiles go first!

Hostiles-
Mother:
The Mother is hit by a ray of light from the Pillar, when the light fades she is gone!

Pillar:
The pillar TRANSFORMS!
It's now a rough circle, with a smaller circle floating at it's center that swivels menacingly.

Operatives-
Gunneh:
You attempt to fuse Voltron with the Plaguecrawler to create ELDER VOLTRON!
Mental Attack Roll: 5!
Mental Resist: 9!
You feel the two starting to merge, but the Plaguecrawler's otherworldly powers prevent the fusion!

Moira II:
You begin shock therapy!
Physical Attack Roll: 2!
Physical Attack Roll: 3!
Physical Attack Roll: 2!
Physical Attack Roll: 6!
You successfully electrocute Raptorman four times.
His heart stops.
Rule Discovered: Sometimes, it's best to leave shock therapy to those who are trained.
Target Status Effect Added: [Cardiac Arrest: You have one turn to live, unless this status is removed.]
Learning Roll: 2!

Loki:
You abandon your comrades, opting to explore further!
Roll: 5!
You head further along the road, finding nothing suspicious aside from the complete lack of life!

Kalon:
Note: Only your rifle has a scope. That's why it says [Scoped: +1 to all attack rolls].
You search the ring for weaknesses.
Roll: 4!
You find none.

Quakernuts II:
You follow comrade Loki, and flee the scene!
Roll: 1!
Your escape pod crashes into the ring, then careens wildly about before landing roughly.
The landing stuns you.
Status Effect Added: [Stunned: 1 turn remaining]

Plague:
You escape Voltron and raid the family's fridge.
Roll: 4!
You find some leftovers!
They smell kinda rank, but they'll do!
Status Effect Removed: [Hungered]
Health +2!
Rule Discovered: Eating food restores a small amount of health!
You age! Two turns remaining!


Last edited by Chainlinc3 on Sat Aug 07, 2010 10:00 pm; edited 1 time in total
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by quakernuts on Fri Aug 06, 2010 10:50 pm

Yells "LEEEEEEEEEEEEEEEEEEEEEEEEEEEEROY JEEEEEEEEEEEEEEEEEEEEEEEEEEEENKINS!" as he flys through the air, only to land in the dirt, stunned.

"Well, that didn't really work...ouch."

Action: I'm stunned, so I think of heroic things in order to boost my confidence, like me QUAKER SMASHING everyone into oblivion!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by MoiraofWords on Fri Aug 06, 2010 11:15 pm

Do some chest compressions on the patient. We won't lose him yet! Don't need the air though. That's what the news told us the other day :0
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guilty Carrion on Fri Aug 06, 2010 11:27 pm

Realizing that there is a giant fucking doomsday device above them, Plaguewalker uses his mental powers to signal the motherfucking retreat as he hauls ass back to the clearing to prep for evac!

"RUN! RUN LIKE FRIGHTENED FRENCHMEN, MY COMRADES! RUN!!!!"

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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Loki on Fri Aug 06, 2010 11:33 pm

With the area appearing secure, Loki calls in to headquarters informing them that he has acquired alien weaponry and is ready for extraction.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Kalon Ordona II on Sat Aug 07, 2010 12:39 am

Since everyone is idiotically fleeing the safety of the Voltron, I seize control of the war machine and fire at the alien circle of doom!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by thecolorisred on Sat Aug 07, 2010 1:12 am

Decide to evolve my newly-summoned dog into SUICINE - a legendary DOG Pokemon by summoning a Rare Candy.

>.>
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Gunneh on Sat Aug 07, 2010 2:03 pm

As I am still on board Voltron, and as I am still wearing the red suit that denotes being the LEADER and COMMANDER OF VOLTRON, I shoulder my rifle and fire a shot in the general direction of Kalon's skull.

Reason for Murderous Twist: Insubordination/Mutiny. Take that you over eager beaver!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Sat Aug 07, 2010 10:40 pm

Initiative-
Hostiles: 31!
Operatives: 3!
Hostiles go first!

Hostiles-
Ring:
The Ring fires on Voltron!
Physical Attack Roll: 11!
Voltron Dodge Roll: 8!
The laser hits Voltron in the chest, despite it's pilots taking evasive action!
Damage Absorption Roll: 1!
Voltron Health Update: [11/12]
The shot hits a weak point in Voltron's armor, piercing through it with ease!
10 damage penetrates!
Red Dodge Roll: 4!
Red Mitigation Roll: 3 +1 (Armor)!
Red Eject Roll: 1!
Red's ejection seat fails!
Red Health Update: [-3/6]
Red is incinerated by the laser! She gives one last pervy glance at the world, and then her eyes melt away!
Kalon Dodge Roll: 1!
Kalon Mitigation Roll: 5 +1 (Armor)!
Kalon Eject Roll: 2!
Kalon's ejection seat fails!
Kalon Health Update: [2/7]
The beam tears across Kalon's back, burning skin and bone!
Gunneh Dodge Roll: 1!
Gunneh Mitigation Roll: 2 + 1 (Armor)!
Gunneh Eject Roll: 4!
Gunneh's ejection seat jets him out of Voltron!
Eject Roll: 4!
Gunneh flies away from the scene, landing near Loki down the street!
Dogmeat Dodge Roll: 4!
The beam directly hits Dogmeat!
Dogmeat Mitigation Roll: 4!
Dogmeat Health Update: [-3/4]
Dogmeat gives one last howl as he is reduced to ash!
Plasma Pistol Mitigation Roll: 2!
Plasma Pistol Health Update: [-3/6]
Red's plasma pistol is destroyed in the attack!
Achievement Unlocked: Confined Spaces- You've learned the perils of confined spaces.
Rule Discovered: Equipment can be destroyed.
Note: I would have done health updates for all the other equipment, but the plasma pistol was the most important I think. If anyone wants to salvage something, I'll check it's survival retroactively.
Note: I know I usually apply armor on the Damage line, but I'm not adding more text to every battle thing here. It calculates the same.
Note: Believe it or not, I saved two of you by changing the way I was initially going to do this. Red, I'm sorry, but there was really no helping you dying. We welcome Red II when you get around to it, however. Very Happy

Operatives-
Quaker:
You lay on the ground, stunned by the landing.
Chunks of Voltron and your comrades land around you.

Moira II:
Quick! Apply chest compressions!
Roll: 3!
You weren't trained at this! You feel a bone snap!
Note: for those of you who are curious, doing chest compressions too low CAN snap off a piece of bone that can puncture the heart. Raptor, however, is dead either way.
Achievement Unlocked: Trained Professionals- Step aside, ma'am. We're professionals.

Plaguecrawler:
You flee to the dropship as you signal your comrades!
Roll: 5!
"RUN LIKE FRIGHTENED FRENCHMEN, COMRADES!"
You briefly consider leaving the socialists behind.
You age. One turn remaining!
Note: All those with "no action" actions this turn will now move to the clearing. I will be nice and assume that we have ONE functioning dropship there, at least.

Loki:
You call HQ for evac!
"Copy that, move to the extraction point. You know, like the REST of you bumbs."
You hightail it to the clearing, and prepare for extraction.

Kalon:
Despite your injuries, you fire on the Ring with Voltron's weapons!
Physical Attack Roll: 12!
Ring Mitigation Roll: 11!
Ring Health Update: [11/12]
Note: Yes, I did nerf it's HP so that it isn't a TOTAL tank.

Gunneh:
Before you have a chance to terminate the traitor, Voltron's security measures eject you!
You watch as flame blossoms from Voltron's control room, horrified at the destruction!
Immediately, you shake it off and head towards the clearing for evac!

Raptorman:
Your brain suffocates from lack of oxygen!
Health Update: [0/6]
Moira II Killcount +1!

Lady Despair:
You flee to the safety of the evac dropship!

Anyone I've missed:
You flee to the safety of the evac dropship!


Last edited by Chainlinc3 on Sun Aug 08, 2010 9:53 pm; edited 1 time in total
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by MoiraofWords on Sat Aug 07, 2010 11:00 pm

Cry out to the world for not knowing how the world works, and curse the evil government that forgot to teach you how to do a satisfactory chest compressions, along with teaching you that shocking people can kill them...

Mental attack: Poke the general to remind him to install these in soldier's training like they should have been..
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guilty Carrion on Sat Aug 07, 2010 11:07 pm

GET TO DA CHO-oh, wait it's a dropship. Once everyone is onboard, coerce someone to fly the god-damm thing to safety. Dammit Jim, I'm a baby, not a pilot!
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by quakernuts on Sun Aug 08, 2010 1:01 am

"I like pretty rainbows and...wait, what?"

After having been stunned for a round, I run to the dropship to enter. Once inside, I have the feeling that I'm really not the best person for the flying things.

Action: Since no one is taking off yet, I fortify the dropship withwhatever is laying around outside in hopes that in case that ring of death comes after us, we will survive the first hit at least.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by thecolorisred on Sun Aug 08, 2010 1:22 am

Meh. I lived long enough anyway.

Reddish attempts to fly the dropship to safety! (assuming that my second being is already there)
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Loki on Sun Aug 08, 2010 3:24 pm

I copilot the dropship. In the event red is unable to successfully able to fly it, I'll take over the controls.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Chainlinc3 on Sun Aug 08, 2010 10:26 pm

Initiative-
Hostiles: 98!
Operatives: 16!
Hostiles go first!

Hostiles-
Ring:
The Ring senses a thread, and fires on Voltron again!
Physical Attack Roll: 21!
Voltron Dodge Roll: 6!
The laser hits Voltron squarely!
Damage Absorption Roll: 5!
Voltron Health Update: [6/12]
16 damage penetrates!
Kalon Dodge Roll: 4!
Mitigation Roll: 2 + 1 (Armor)
Eject Roll: 2!
Kalon's ejection seat fails!
Kalon Health Update: [-11/7]
The cockpit explodes in flame with the blast, incinerating Kalon!
Note: We welcome Kalon II, whenever you get around to it!

Operatives-
Moira II:
You mentally lash out at your commanding officers!
Roll: Irrelevant!
You think they're out of range. That, or they don't have a soul.

Plaguecrawler:
You sit around trying to get people to pilot the dropship!
Roll: Irrelevant!
Well, that was an interesting turn!
You age! Your body starts changing, as you progress to a Youth!

Quaker:
You fortify the dropship!
Roll: 5 + 1 = 6!
You pile on scrapmetal armor like there's no tomorrow, and then overcharge the thrusters to boot. Then, you dub it the Quakermobile.
Dropship HP Update: [12/12]

Red:
You gave no loadout! How could you have a second character?
Roll: Irrelevant!
Silly asian. Clones are for kids (and Quaker).

Loki:
You take off with the dropship, abandoning Moira II as he psionically rages against his superiors!
Roll: Autosuccess! (Evac)
Hopefully he can find his own transport...
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by MoiraofWords on Sun Aug 08, 2010 10:33 pm

Psionically create a ship of pure psychic energies made to escape this place and go find your superiors and force them to institute realistic teachings.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Loki on Sun Aug 08, 2010 11:00 pm

Loki flies the dropship back to base and relinquishes the alien artifact to his superior officer while subtly coercing them into the notion of promoting him for a mission deftly accomplished. At the very least, he hoped for some badass new gear to go along with it.


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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by quakernuts on Mon Aug 09, 2010 12:36 am

"Everybody aboard the QUAKERMOBILE, you will be thankful to hear that I am not flying this machine. If I were, we would all either be flying in the direction of the giant ring of death being fried to bits, or crashed into a giant bowl of chunky noodle soup. I would just like to say...I'm Awesome. That is all!"

Action: Upon getting back to base, I immediately take myself to the medical office to get healed so I'm not bleeding on everybody's shoes.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Guilty Carrion on Mon Aug 09, 2010 1:05 am

I ponder my new stats upon our return, curious to what my youth has done for them.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

Post by Kalon Ordona II on Mon Aug 09, 2010 7:06 pm

Agent Kalon II comes along with the Quakemobile, assisting in improving fortifications and/or weaponry as it makes its way to the site.
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Re: Roll to Dodge the Alien Threat (Closed, Concluded)

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