[Let's Play] Lone Wolf: the Gamebook!

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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Mon May 03, 2010 1:15 am

Go for it.
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Mon May 03, 2010 10:52 am

Hey! Go honesty!

We're going to grab the Healing Potion, the meals, and the gold.

That's pretty awesome. AND we have the secret password to get across the bridge. Nice!

It's... a bridge. Just like he told us. Would we like to try and cross it?

Y/N
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Mon May 03, 2010 12:45 pm

Let's take the bridge. The Knight was a nice enough guy, why turn down his hospitality?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Mon May 03, 2010 5:51 pm

We DO know the super secret password,!

They don't reallly seem too happy to let us go, but, ah well.

Hey, we're almost there!

Do we want to go to the harbor or city hall?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Mon May 03, 2010 6:36 pm

To the harbor!
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Mon May 03, 2010 8:36 pm

Did move to not-Rome when I wasn't looking?

On the other hand, pseudo-Latin has a nice, long pedigree of being the fantasy language of choice for everyone but Tolkien.

Anyway, go to the Watchtower and hang out with the Justice League or go to the Red Gate and... yeah, I've got nothing witty?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Mon May 03, 2010 9:07 pm

That last several towers we've visited had goodies, let's check this one out.
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Mon May 03, 2010 9:21 pm

Well, I may be witty, but there's not much I can do with two sentences. A brick maker needs clay to make bricks, and I need words to make snark.

Anyway, Go through the Red Door, the White Door, or the prior door?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Guilty Carrion on Mon May 03, 2010 9:32 pm

Red one. Red is a wonderful colour after all.
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Tue May 04, 2010 12:06 am

PAPERS. WE DON'T NEED NO STINKING PAPERS! WE'RE LONE WOLF!

*ahem*

So, should we risk showing the Seal, or should we leave and try and find some papers?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Tue May 04, 2010 1:52 am

Might as well show him the seal, hopefully he'll give us goodies like the last guy.
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Tue May 04, 2010 12:47 pm

Well, going through the red door got us a red pass. Whodathunk?

We do, in fact, have a red pass, Mr. Guard.

Hey, we have our own armed escort. That's kinda cool, but I have a feeling we're going to end up escorting them

The healing would be nice, if we weren't already a master of healing. But, hey, it's the thought that counts, right?

We got a 3, and we got jumped by the people who don't care that we're representatives of the king.

Three guesses who they're after.

Anyway, Spider Sense, Ride to Battle, or run like a little girl?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Tue May 04, 2010 1:08 pm

Our common spider sense is tingling, let's listen to what it has to tell us.
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Tue May 04, 2010 2:20 pm

Let's check in with our resident magic expert, Gandalf.



Thanks, Gandalf.

Are we really sure we want to run away like a little girl? From the invincible to non-magical weapons Nazgul Helghast? Are we REALLY, REALLY sure?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Tue May 04, 2010 2:26 pm

It's not like there will be anybody alive to tell of our girlish screams aside from the Helghast, whom everybody thinks are assholes anyways (thus destroying any credibility to their tales).

Flee!
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Tue May 04, 2010 6:30 pm

Ok, I know I was ripping on the similarity earlier, but really?

"Strength and steel will not avail us here." That's almost straight plagiarism. Oh, and all the nameless guards died. Big surprise.

Um. Magic Spear? Something that we could have used to fight them?

Way to go, guys. Missing us some sweet loot Sad.

It's a ratfolk!

Do we want to use Animal Kinship, follow him, or ignore him?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Bird of Hermes on Tue May 04, 2010 6:57 pm

CAN WE KEEP HIM!? PLEASE!

Let's use Animal Kinship.
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Tue May 04, 2010 11:47 pm

He is indeed a Ratfolk. Would we like to follow him?
Y/N?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Wed May 05, 2010 12:20 am

Indeed we would. Been a while since we've been able to bust out animal kinship.
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Wed May 05, 2010 11:04 am

Since we just said that we want to use Animal Kinship, I'm pretty sure that we want to use animal kinship.

Hey,they're pretty nice.

They let us use the shortcut to avoid the not-Ringwraiths, gave us food, stole all our money, gave us some nice company. Wait, what?

GAH! Why is everyone stealing our stuff! We're the hero in this RPG! We're supposed to get all the loot!

Should Lone Wolf take out his frustration upon these soldiers?

Because there's been a large amount of frustration happening to Lone Wolf and very few beat-downs occurring.
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Wed May 05, 2010 12:49 pm

Considering that there are 10 of them, plus a knight. Let's raise our hands and hope they don't decide to execute us on the spot...
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Wed May 05, 2010 1:47 pm

Well, if the elite band of soldiers got their asses kicked, I guess I feel a little better about running away.

Huh, so the whole place is called the LastLands. I guess it's better than not-Middle Earth.

Oh, and that's another ruler met:
THE LIST OF RULERS MET
King of Sommerlund
King Alin IV – King of Durenor

One thing I've seen in the errata is if it asks you "If you have such and such power" you are supposed to turn there if you have it.

... Ok, you know what. This makes up for the whole damn quest.

Aragorn and Andurial can go suck it. +10 CS. Yeah, you read that right. +10 CS. Double damage to undead (Including those damn Heldegast that we spent half the book running from. Total immunity to magic.

Ok, Book? I know we've had our fights, but stuff like this is why I stick around.

We're leading an armada to go break the back of the siege of our homeland. Which is now possible solely because of us.

Also, we get an awesome +5 END healing potion, which we promptly ditch a meal for by giving it to charity or something.

Alas, poor Rhygar, we knew him well...
Actually, not really, but I thought it was witty. In plot related news, the Sommerswerd is making us an even better psychic...
Oh, and:
THE LIST OF DEAD COMPANIONS
Lord-lieutenant Rhygar- died defending the pass from the not-Ringwraiths so we could go get our +Infinity sword of Awesome. (Book 2)
This list might fill up fast...

We got a 2.

It's cool, let's get the bad rolls out during the filler...

Remember, be careful what you wish for. You just may get it...

... in the form of a giant zombie fleet bearing down upon you.

Well, that's another ship that bit the dust...

THE LIST OF BOATS SUNK
The Green Scepter (Book 2)
The Durenor (Book 2)

Now, with all of that out of the way...

Do we want to jump onto the enemy flagship, or abandon ship and swim to a friendly ship?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Wed May 05, 2010 1:49 pm

And Here's our character sheet

Lone Wolf - 2

CS: 28 (Base 18, +10 from the Sommerswerd)
END: 23 (Base 23)

Kai Disciplines

1. Animal Kinship
2. Sixth Sense
3. Camouflage
4. Healing
5. Weapon Skill (Swords)
6. Hunting

Weapons
1. Sommersword
2. Dagger

Backpack
1. Meal
2. Orange Liquid
3. Healing Potion (+3 END)
4. Healing Potion (+5 END)
5. Meal
6. Meal
7. Meal
8. Meal

Gold Crowns:
0

Special Items:
Seal of Hammerdal

The List of Lists:
THE LIST OF RULERS MET
King of Sommerlund
King Alin IV – King of Durenor
THE LIST OF LONE WOLVES SLAIN
Lone Wolf-Prime: Crushed to death underneath a mast in a totally cheap die roll. (Book 2)
THE LIST OF BOATS SUNK
The Green Scepter (Book 2)
The Durenor (Book 2)
LIST OF SPECIAL ITEMS THAT WE LATER LOST
Chainmail Waistcoat – Sunk into the sea (Book 2)
Stylin’ Helmet – Stolen by jerkass fishermen (Book 2)
Shield – ALSO stolen by jerkass fishermen (Book 2)
CRIMES COMMITED
False Report to the Police – to break into and steal from a watchtower (Book 2)
Breaking and Entering – breaking into said watchtower (Book 2)
Robbery – taking the things INSIDE said watchtower (Book 2)
Horse Theft – running from an angry mob after our Judge, Jury, Executioner routine doesn’t go over to well with the locals (Book 2)
THE LIST OF DEAD COMPANIONS
Lord-lieutenant Rhygar- died defending the pass from the not-Ringwraiths so we could go get our +Infinity sword of Awesome. (Book 2)
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Wed May 05, 2010 2:48 pm

Nuh uh, not this time. I remember what happened last time we went in the drink and I refuse to get all this nifty new gear just to lose it.

To the enemy ship! We gonna kill us some damn zambies. (Yes, I intentionally replaced the "o" with an "a". It flows better that way. Plus, they get to rename LotR stuff, I get to rename Lone Wolf stuff. It's only fair.)
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Wed May 05, 2010 3:53 pm

It's a zomibie crew. We roll a 5, and take 1 damage.

The zombies, however, take 28 and get swerded.
That's right. Who's the badass? We are.

Well, a zomibe smells. A zomibe ship should smell. Makes sense, right?
We lose one END, but gain one END, so moot.

Spider Sense Tingle!
Also, using spider sense let's us get back to full END.

Spider sense warns us about the Heldghast, so we get the drop on him.
Oh hai, there. Guess who's got a new kickass magic swerd? (Hint: not you.)

We roll a 4, so we take 2. Our esteemed guest takes 9x2. Leaving him with 2 END
We roll a 5, so we take 2. Mr. Helghast takes overkill almost to his entire health.

See, that's what we probably would have looked like if we had jumped.

So, what do you think we should do next?
Storm the tower? Or abandon the zombie ship?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Wed May 05, 2010 4:04 pm

To the Tower! We are kicking too much ass to stop now!
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Wed May 05, 2010 7:13 pm

It's an evil wizard. I'm going to call him not-Saruman.

Do we want to go after him, or jump overboard?
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Wed May 05, 2010 7:42 pm

Sword is immune to magic right? Let's get the necromancer and hope he drops the non-Necronomicon the book of the non-undead!
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Capfalcon on Wed May 05, 2010 10:21 pm

Welll, we get zapped.



THE LIST OF LONE WOLVES SLAIN
Lone Wolf-Prime: Crushed to death underneath a mast in a totally cheap die roll. (Book 2)
Lone Wolf-Two: Zapped by an evil wizard.

... Not buying it?

We totally lightsaber that magic blast.

The little wizard, seeing his magical might being rendered all to naught by a man with a shiny hunk of metal, makes a run for it.

Do we want to give chase, or head back to a friendly ship?

Edit: I just noticed I'm a shadow. Neat!


Last edited by Capfalcon on Wed May 05, 2010 10:23 pm; edited 1 time in total (Reason for editing : Hey, I'm a shadow! Neat!)
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Re: [Let's Play] Lone Wolf: the Gamebook!

Post by Loki on Wed May 05, 2010 11:23 pm

Why do they insist on us getting into the water? I will not lose this sword like we did with the chainmail! Fight our way back to a friendly ship!
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Re: [Let's Play] Lone Wolf: the Gamebook!

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